ANIMATION SCRIPTWRITING
TUESDAYS & THURSDAYS
5 PM GMT
LIVE ONLINE COURSE ON ANIMATION SCRIPTWRITING
8 DEC 2026 - 9 FEB 2027
DURATION:
7 WEEKS
TUESDAYS & THURSDAYS
5 PM GMT
Master the craft of animation scriptwriting and turn your idea into a complete original script, feature or pilot.
Jonathon E. Stewart, the screenwriter behind Pixar's Cars 3, Warner Bros' Scoob! and Angry Birds 2, leads you from concept to a finished script and a studio-ready pitch plan.
WHO THIS COURSE IS FOR
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YOU ARE AN ASPIRING ANIMATION SCRIPTWRITER
You love animated stories but have no idea how to break into writing them. This writing for animation course walks you from a one-page concept through character design, world-building and a full outline, taught by a working Pixar and Disney screenwriter. You'll leave with a complete original script and a pitch plan, finally speaking the language of animation writers' rooms.
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YOU ARE A SCRIPTWRITING TRANSITIONING INTO ANIMATION
Your live-action scripts land, but animation keeps rejecting your pitches. This course breaks down exactly how animation writing differs, from Spider-Verse case studies to world-building tools built for the animated page. You'll finish with an animation-specific script and pitch plan that proves you belong in the room.
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YOU ARE A STORYBOARD ARTIST OR ANIMATOR
You can draw the story, but nobody's taught you how to write it. This course teaches you script structure, dialogue and pacing alongside the visual instincts you already have, direct from a working screenwriter. You'll gain the writing vocabulary to pitch your own ideas, and a finished script to prove it.
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YOU ARE A FREELANCE WRITER
Your portfolio has range, but nothing built specifically for animation. This course gives you a genuine animation writing sample, built session by session from concept to a completed pilot or feature draft. You'll walk away with an animation-specific script and pitch plan that opens doors your general portfolio never could.
Write the animated worlds you grew up watching.
Build your original animated script from the ground up: concept, characters, world, outline and a complete draft, guided by the Pixar and Disney screenwriter behind Cars 3 and Scoob!. You'll leave with a complete script and a studio-ready pitch plan, ready to get you into the room.
Real notes, real screenwriters, every week.
Twice-weekly live sessions bring you face to face with Jonathon E. Stewart, plus guest sessions with a working voice actor and an animation director, and office hours built into every week of the course. You'll workshop your characters and settings live with your instructor before they ever reach the page.
Every assignment moves your script forward, from a one-page concept and character package through tentpoles, outline and act-by-act pages. Two hands-on workshops put you to work building a character straight from a design sketch and giving a flat setting real mood. By the final class, you'll have written every stage of an original animated script.
Case studies pull directly from produced work, including a side-by-side of Spider-Man: Across the Spider-Verse and No Way Home, plus Encanto, The Mitchells vs the Machines and Monster House for world-building. A working voice actor and an animation director join as guest speakers to walk you through the booth and the studio floor.
Your final project is a completed draft of an original animated script, pilot or feature, built from the ground up across seven weeks. Alongside it, you'll produce a professional pitch plan: a logline, hook and pitch document ready for the room.
- Wrote Pixar and Disney's Cars 3, released as a global theatrical animated feature.
- Penned Warner Bros' Scoob! and the Seuss biopic, which hit #2 on the 2012 Hollywood Blacklist.
- Wrote Angry Birds 2 and Smallfoot, adding two more animated features to his produced credits.
- Earned screenplay and pilot credits worth over $1 billion internationally across his career.
- Served on Pixar Animation Studios' Braintrust from 2013 to 2014, advising on story for Pixar features.
- Wrote for DreamWorks and Netflix Animation, among studio clients including Paramount and Ubisoft.
Meet Jonathon E. Stewart, get oriented in the course structure, and preview the assignments and final project ahead.
- Meet your instructor
- Course structure
- Assignments and final project overview
- Q&A
- Icebreaker exercise
Explore how animation scriptwriting differs from live-action, then learn the formatting conventions and terminology used in the medium.
- Live-action vs animation scriptwriting
- Case study: Spider-Man: Across the Spider-Verse vs No Way Home, plus The Wild Robot
- Standard animation script formatting
- Demo: Formatting an animation script
- Conforms
Learn to write vivid, artist-ready descriptions for storyboard artists, using sensory language and settings that support the story.
- Role of the storyboard artist
- Vivid descriptions for artists
- Dynamic settings that support the story
- Sensory language in descriptions
- Action as description
- Workshop: Character bio built from a visual design sketch
Assignment 1: The Concept
One page: your original animated concept and logline, showing why the story has to be animated.
Adapt character development techniques to animation, using visual quirks and voice considerations to build characters that read on the page.
- Character development for animation
- Visual quirks and unique features
- Character voice for voice actors
- Characterisation through visual detail
Discover how to write for voice performance, from vocal range and accents to dialogue that carries subtext, humour and emotion.
- Voice acting nuance and range
- Snappy, memorable dialogue
- Subtext in dialogue
Assignment 2: Character Package
Your protagonist, antagonist and up to three supporting characters, each with a want, need, visual identity and voice note, plus your format declaration.
Design memorable animated worlds with their own rules and magic, and learn how genre shapes a world's visual design.
- Designing animated worlds
- Magic and rules of the world
- Animation-specific world-building elements
- Case study: Encanto, The Mitchells vs the Machines, Monster House
Learn to convey history and emotion through set dressing, colour and light, letting settings carry story without over-describing them.
- History through visual detail
- Setting driving character and story
- Avoiding over-detailed descriptions
- Workshop: Adding mood to a flat setting description
Assignment 3: Tentpoles
Your world document covering setting, rules and visual logic, plus seven load-bearing story beats from opening image to ending.
Analyse how animation handles comedy and drama differently to live-action, and learn to deploy or subvert genre tropes with confidence.
- Comedy and drama tropes in animation
- Animation-specific genre strengths
- Emotional depth and dramatic tension
- Subverting expectations
- Writing for different age demographics
Master visual pacing and script formatting to build comedic beats and dramatic pauses without relying on dialogue alone.
- Visual pacing
- Formatting for comedic beats and pauses
- Scene length and structure
- Demo: Building a beat sheet
Assignment 4: Outline
The full sequence outline of your script, with act breaks marked and the emotional function of every sequence defined.
Build character arcs and backstory that hold across episodes, and learn to weave exposition and subplots into a season-wide narrative.
- Character arcs across episodes
- Natural exposition
- Ongoing subplots and continuity
- Balancing episodic and season-wide stories
Apply sequence-by-sequence structure to feature-length stories, pacing longer narratives and building towards a satisfying climax.
- Scope and scale of features
- Sequence-by-sequence structure
- Pacing for longer narratives
- Building a satisfying climax
Assignment 5: Act One
Feature: your first act, roughly 20-25 pages. Pilot: your cold open through the first act break.
Learn to work within a creative team, communicate ideas across departments and manage feedback, deadlines and multiple projects.
- Creative team dynamics
- Cross-department communication
- Time management and prioritisation
- Creative problem-solving
Learn to communicate your vision to the team, understand an artist's needs and limitations, and adapt to feedback and creative direction.
- Communicating vision to the team
- Artists' needs and limitations
- Adapting to feedback
Assignment 6: Act Two
Feature: all of act two, building to your midpoint reversal. Pilot: your second act through the lowest point.
Develop strong pitches for animation concepts, from concise loglines and hooks to tailoring your pitch for the right audience.
- Building strong animation pitches
- What studios and networks look for
- Tailoring pitches to different audiences
- Visual aids in a pitch
Map out the animation industry landscape and learn how writers actually get hired, network and build a lasting career.
- Animation industry landscape
- Professional networking
- Interview tips
Final Project: Completed Draft
A front-to-back completed draft of your original animated script, pilot or feature, plus your full pitch plan: logline, hook and pitch document.
Get a clear-eyed look at where AI genuinely helps a working writer, where it falls short, and how guilds and studios treat AI-assisted work.
- AI tools for writers
- AI ethics
- AI, guilds and unions
- Open Q&A
What our students say
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