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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

BOARD GAME DEVELOPMENT

Dates: 1 OCT 2026 - 24 NOV 2026
Duration: 8 WEEKS
TUESDAYS & THURSDAYS
6 PM BST
MICHAEL SHINALL
CMON INC.
Michael Shinall
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

LIVE ONLINE COURSE ON BOARD GAME DEVELOPMENT

DATES:
1 OCT 2026 - 24 NOV 2026
DURATION:
8 WEEKS
TUESDAYS & THURSDAYS
6 PM BST

Your move. Learn the craft of designing and launching board games.

Taught by Michael Shinall, an experienced tabletop game designer and Development Director at CMON Inc.,  you’ll get an insider look at creating tabletop hits.

WHO THIS COURSE IS FOR

  • YOU ARE AN ASPIRING GAME DESIGNER

     

    You've got notebooks full of ideas, mechanics scribbled in the margins, and a game you've been meaning to make "someday." This board game design course shows you how to turn that spark into something playable, testable, and publishable. Learn the full journey from concept to prototype, avoid costly beginner mistakes, and gain the confidence to bring your game to the table — literally.

  • YOU WORK AT A GAME PUBLISHER

     

    You already know how many moving parts sit between a great idea and a finished product. This course helps you streamline production, collaborate more effectively with designers and manufacturers, and navigate the realities of development with fewer surprises. Better workflows, stronger communication, and a smoother path from prototype to shelf.

  • YOU ARE AN ENTREPRENEUR OR BUSINESS PROFESSIONAL

     

    Board games are more than a creative outlet, they're a business. Whether you're exploring crowdfunding, launching a product line, or looking for your next venture, we’ll help you understand the economics behind successful games. Learn how to position your product, manage production realities, and build a business model that can scale beyond a single great idea.

YOUR ASCENT STARTS HERE

Roll for success.

Learn how to design your own board game step by step — mechanics, narrative, production planning, and pitch decks. You’ll build a game concept ready to play, sell, or pitch to publishers.

Multiplayer learning – interactive & LIVE.

This isn’t a solo campaign. Learn alongside fellow board game fans guided by a pro. This is where you put your ideas on the table, get feedback, and level up.

 
ABOUT THE COURSE
01
COMPREHENSIVE CURRICULUM

Go through the entire board game development process. Explore mechanics, narrative design, prototyping, playtesting, production, publishing, and pitching — get a complete roadmap from concept to tabletop.

02
WORKSHOPS & ASSIGNMENTS

Learn by designing, debating, and testing. Analyse successful games, refine your own concepts, tackle playtesting challenges, and explore what separates a fun idea from a game people actually want to play.

03
FINAL PROJECT

Bring everything together in a professional board game pitch presentation. You'll define your game, leaving with a polished project that's ready for feedback, publishers, or your next development step.

 

INSTRUCTOR
  • Tabletop Game Designer & Development Director
  • Lead design and development at CMON for 12+ years, serving as Director of Design and Development
  • Delivered flagship IP-driven titles including A Song of Ice & Fire: Tabletop Miniatures Game, Bloodborne: The Board Game, Marvel Zombies, DCeased, Masters of the Universe: Clash for Eternia, Rum & Bones, Xenoshyft, Wrath of Kings, and Dark Age
  • Directed crowdfunding campaigns generating $20M+ and managed cross-functional teams across three countries
  • Built scalable production pipelines from concept and systems design to manufacturing and live-service support
  • Turns creative ideas into commercially successful tabletop games from first prototype to global launch
Instructor Michael Shinall
syllabus
00
TUE (29/9), 6 PM BST
Welcome Lesson

Get oriented, meet your instructor, and see exactly how the course is structured. You'll leave with a clear roadmap of the lessons, assignments, and final pitch ahead.

  • Instructor intro
  • Assignments overview
  • Housekeeping
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01
THU (1/10), 6 PM BST
Introduction to Design & Development

Step inside the world of board game creation and understand how great games are designed, developed, and brought to life. Build a foundation for the journey from idea to finished product.

  • Board game design & development basics
  • Expectations for the course
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02
TUE (6/10), 6 PM BST
Building the Basics: Founding Concepts

Every great game starts with a strong core idea. Learn how to shape compelling concepts by balancing theme, mechanics, and creative intent from day one.

  • Ideation & conceptualisation
  • Theme vs. mechanics
  • Defining core creative objectives

Assignment #1: Game Analysis
Analyse what hooks you in a boardgame. Is it the theme or the mechanics?

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03
THU (8/10), 6 PM BST
Types of Play: Analysing Mechanics

Explore the systems that drive player engagement and discover why certain mechanics work. Learn how to connect gameplay choices to the experience you want players to have.

  • Modern industry trends
  • Mechanical frameworks
  • Workshop: Theme & mechanics
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04
TUE (13/10), 6 PM BST
Building the Narrative

Create worlds, stories, and themes that enhance gameplay rather than compete with it. Learn how narrative can strengthen design decisions and solve mechanical challenges.

  • Layering the narrative & worldbuilding
  • Storytelling as a design constraint & guiding principle
  • Narrative friction & mechanical bottlenecks

Assignment #2: Narrative Analysis
Analyse a game where the narrative guided the gameplay or, conversely, acted to hamper the mechanics.

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05
THU (15/10), 6 PM BST
Hack & Slash: Anything Can Be Cut

Great design is often about what you remove. Learn how to identify weak systems, embrace iteration, and make tough creative decisions that improve your game.

  • Navigating the iterative design process
  • Embracing systemic changes
  • Finding room to breathe, grow, evolve, or die
  • Workshop: Altering mechanics
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06
TUE (20/10), 6 PM BST
Putting It to Paper

Turn ideas into something players can actually touch and test. Learn practical prototyping methods that help you move quickly from concept to playable experience.

  • Moving from high-concept phase to practical execution
  • Pitfalls & hardships
  • Useful tools for generating prototypes

Assignment #3: Prototyping Tools
Explore the tools mentioned during the class to see how they can be implemented.

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07
THU (22/10), 6 PM BST
The Player Experience

Design with your players in mind from the very beginning. Learn how to anticipate player behavior, define your intended experience, and run more effective playtests.

  • Anticipating player psychology & reactions
  • Defining your vision & goals
  • Workshop: Working with playtesters
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08
TUE (27/10), 6 PM GMT
Playtesting Feedback

Separate useful insights from background noise. Learn how to gather, interpret, and apply playtester feedback that leads to meaningful improvements.

  • Sourcing, vetting, & managing playtester demographics
  • Identifying potential pitfalls
  • Filtering actionable feedback
  • Importance of direct engagement

Assignment #4: Playtesting Experience
Describe your own playtesting experience. What feedback surprised you?

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09
THU (29/10), 6 PM GMT
Art Direction & Theme

First impressions matter. Discover how visual identity, presentation, and thematic choices shape player expectations long before the first turn begins.

  • Visual asset design
  • Tone & target demographics
  • Consumer expectations
  • Product presentation & packaging
  • Workshop: Product expectations
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10
TUE (3/11), 6 PM GMT
Knowing What You Don’t Know

Successful game creators know when to seek help. Assess your strengths, identify skill gaps, and understand the key roles involved in bringing a game to market.

  • Understanding your skills & limitations
  • Key production roles to get your product manufactured
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11
THU (5/11), 6 PM GMT
Overproducing & Eternal Testing

Learn when to stop polishing and start publishing. Discover how to avoid endless iteration and recognise when your game is ready for the next stage.

  • When to make things a reality
  • Breaking the cycle of perpetual iteration
  • Workshop: Discussing a failed game
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12
TUE (10/11), 6 PM GMT
Next Steps: Into the Real World

Navigate the realities of the tabletop industry with confidence. Explore publishing pathways and identify the best route for your game and goals.

  • Modern tabletop publishing landscape
  • Best methods for getting your game created
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13
THU (12/11), 6 PM GMT
The Art of the Pitch

Learn how to sell your game without selling out your vision. Build compelling publisher pitches that communicate both creative value and market potential.

  • Sales strategies & publisher pitches
  • Balancing creative vision with market flexibility

Assignment #5: Audience Analysis
Select an established brand/IP/franchise to work with. Analyse their audience, establish if it is worth pursuing.

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14
TUE (17/11), 6 PM GMT
Production: Uncontrolled Chaos

Understand what happens after the design is complete. Learn how production pipelines work and how to keep your project moving through development successfully.

  • Post-handoff operations
  • Navigating development pipelines
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15
THU (19/11), 6 PM GMT
The Completed Picture

Connect every stage of the design process into one cohesive framework. Learn the milestones, priorities, and critical decisions that shape a successful game.

  • Synthesising the design lifecycle
  • Tracking project milestones
  • What to keep in consideration
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16
TUE (24/11), 6 PM GMT
The Proving Grounds

Bring everything together and present your game with confidence. Showcase your final pitch, receive feedback, and take your next step as a board game designer.

  • Pitch presentations
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What our students say

Student Matt Wilkinson
Matt Wilkinson
BOARD GAME DEVELOPMENT
"The assignments have been good. They have shown me that I know more than I realise and have more creativity than I give myself credit for."
Student Victoria Mansell
Victoria Mansell

MARKETING DIRECTOR
"It was such a great experience, well worth the course fee which I invested personally - I've learnt so much and feel much more confident in my role.."

Student Parag Deb
Parag Deb
BECOME AN AR/VR DESIGNER
"The course at ELVTR was a great investment in my career. The materials are top-notch, and the instructors provided excellent support."
Student Kiara De Leon Hernandez
Kiara De Leon Hernandez
UI/UX FOR GAMING
"The knowledge. The teacher is very experienced. He is able to answer our questions in depth, and takes the time to do so."
Student Youssef MN Aly
Youssef MN Aly
BECOME AN AR/VR DESIGNER
"The course was very helpful in helping me expand my design toolkits by gaining a wealth of new knowledge and inside expertise to stay at the forefront in an age of rapidly developing technological and software advancements."
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