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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

BOARD GAME DEVELOPMENT

Dates: 4 NOV 2025 - 13 JAN 2026
Duration: 8 WEEKS
TUESDAYS & THURSDAYS
6 PM BST
COREY KONIECZKA
GAME DESIGNER
Corey Konieczka
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

LIVE ONLINE COURSE ON HOW TO BECOME A BOARD GAME DESIGNER

DATES:
4 NOV 2025 - 13 JAN 2026
DURATION:
7 WEEKS
TUESDAYS & THURSDAYS
6 PM BST

Your move. Learn the craft of designing board games the world can’t stop playing.

Taught by Corey Konieczka, game designer on Star Wars: Rebellion and Battlestar Galactica: the Board Games, you’ll get an insider look at creating tabletop classics.

WHO THIS COURSE IS FOR

  • YOU ARE AN ASPIRING GAME DESIGNER

     

    You've got game ideas scribbled in journals, but no idea how to bring them to life. This board game design course lays out the full path, from first prototype to final pitch. You'll build confidence, structure, and a complete game concept ready to take to market.

  • YOU ARE A GRAPHIC DESIGNER OR ILLUSTRATOR

     

    You know how to make things look good — now you want to make them play great too. Learn how design choices affect gameplay, how to build intuitive components, and how to create a visual language that deepens the theme. You’ll leave with portfolio-worthy work that proves you can design with both form and fun in mind.

  • YOU ARE A WRITER OR STORYTELLER

     

    You build worlds, craft arcs, and know how to write a killer twist — but turning your stories into gameplay is a different beast. This course helps you translate narrative into action, guiding you through thematic integration, branching structures, and emotionally immersive mechanics. By the end, your stories won’t just be told — they’ll be played.

  • YOU ARE AN ENTREPRENEUR

     

    The industry might look like a mystery box, but this course breaks it wide open. You’ll learn about cost structures, crowdfunding strategies, and how to position your game for success in a crowded marketplace. No more guesswork — just a clear, scalable path from idea to income.

YOUR ASCENT STARTS HERE

Roll for success: Design the next game night classic.

Learn how to design your own board or card game step by step — from mechanics and narrative to production planning and pitch decks. With 7 assignments and ongoing feedback, you’ll build a game concept ready to play, sell, or pitch to publishers.

Multiplayer learning – Interactive & LIVE.

This isn’t a solo campaign. Learn alongside fellow board game fanatics guided by a pro. This is where you put your ideas on the table, get feedback, and level up.

 
ABOUT THE COURSE
01
PRACTICAL LEARNING

Get rolling from day one. You’ll design mechanics, write rulebooks, build mock components, and test your ideas in the wild. Each assignment moves you closer to your own playable, pitchable game.

02
CASE STUDIES

Peek under the lid of hits like Catan, Pandemic, and Sushi Go! to see why they work. You’ll break down gameplay, spot winning strategies, and steal smart ideas for your own design toolkit.

03
FINAL COURSE PROJECT

Your big move: pitch a full game concept — theme, mechanics, artwork, and marketing strategy. Walk away with a polished production plan ready to send to publishers or launch yourself.

INSTRUCTOR

COREY KONIECZKA

LinkedIn Profile
  • Game Designer of over 20 board games, including award-winning titles such as Star Wars: Rebellion and Battlestar Galactica: the Board Game.

  • Has been a tabletop designer for over 20 years.

  • Was the executive game designer at Fantasy Flight Games before heading up his own studio, Unexpected Games.
Instructor Corey Konieczka
syllabus
00
MON (3/11), 6 PM BST
Welcome Lesson

Get ready to roll the dice on a new adventure. We'll kick things off by connecting with your guide for this journey, getting to know your fellow adventurers, and mapping out the thrilling quests ahead in this course. Prepare to cast your vision for the ultimate treasure: your final project!

  • Meet your instructor
  • Course structure 
  • Assignments & final project overview
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01
TUE (4/11), 6 PM BST
Roll for Initiative: Introduction to Board Game Development

Ever wondered how your favorite board games come to life? This session is your primer, diving into the essential jargon and roles of game design, exploring current trends, and revealing the digital tools of the trade. Get ready to brainstorm your very own miniature game concepts from everyday objects.

  • Essential terminology & concepts
  • Roles & collaboration
  • Trends & opportunities in the board game market
  • Intro to software and platform options
  • WORKSHOP #1: Brainstorming a board game concept 
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02
THU (6/11), 6 PM BST
Crafting Journeys: Understanding the Player Experience

What makes a player truly invested in a game? We'll unearth the deep-seated desires that drive engagement, explore how cultural backgrounds shape play, and champion design that welcomes everyone. Your first challenge: articulate what makes a game experience truly resonate with you, and what kind of adventures you aspire to craft.

  • Player reasonings & motivations 
  • Cultural differences in play
  • Driving engagement 
  • Accessibility in design

Assignment #1: Write a 1 page paper about your preferred board game experience. Ensure you cover the questions of: i. What type of gamer are you (family, social, strategic, thematic) and why?, ii. What keeps you engaged?, and iii. What kinds of experiences do you hope to create? 

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03
TUE (11/11), 6 PM BST
Deconstructing the Dice Roll: Mechanics Deep Dive

Pull back the curtain on how games work. This session explores the fundamental actions players take, how physical pieces influence design, scaling complexity from simple to grand, and dodging common design traps.

  • Universal mechanics foundations
  • Component-driven mechanics & design 
  • Designing for different levels
  • Avoiding common pitfalls 
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04
THU (13/11), 6 PM BST
Lore & Order: Integrating Theme & Narrative

Transform your game from a collection of rules into a living world. Discover how to infuse compelling stories and consistent themes, exploring the power of both pre-written narratives and emergent player-driven tales. A hands-on workshop awaits, where you'll conjure narrative hooks from pure mechanics.

  • Integrating theme & narration 
  • Narrative elements: Strong narrative focus & emergent narration
  • Thematic consistency
  • Player immersion 
  • WORKSHOP #2: Brainstorming 2-3 different narrative hooks or thematic overlays 

Assignment #2: Many themes in boardgames are overrepresented (e.g., Cthulhu games, German countryside games). Choose a theme that you think is underrepresented in boardgames. Explain why this theme is exciting to you, what narrative elements it inspires, and how it could be used in a game. 

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05
TUE (18/11), 6 PM BST
Dungeon Delve: Playtesting for Perfection

Prepare to put your creations to the ultimate test. Learn rapid prototyping, diverse testing strategies, truly understanding player feedback, and relentlessly refining your work. Leverage digital tools like Tabletop Simulator and Print on Demand. Sharpen your interrogation skills in a workshop focused on asking the right questions to your playtesters.

  • Techniques for building your first prototype
  • Playtesting methodologies 
  • Planning sessions, gathering & analysing feedback
  • Iterative cycles & embracing refinement 
  • Case Study: Tabletop Simulator: When to use it & when to avoid it 
  • WORKSHOP #3: Formulating questions for playtesters to elicit actionable feedback
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06
THU (20/11), 6 PM BST
The Fellowship of the Game: Player Interaction & Scale

How do players interact? This session explores the nuances of head-to-head duels, expanding gameplay for larger groups, the solo gaming trend, and crafting experiences from cutthroat competition to collaborative triumphs. 

  • Nuances of two-player game design
  • Scaling mechanics effectively for multiple players
  • Understanding solo gaming & its rising popularity
  • Levels of interaction: Direct conflict, indirect competition, cooperative elements

Assignment #3: Design a 2-player game that uses a standard deck of cards. Conduct 1 playtest session with another player (friend, family, or fellow student). Ask the other player specific questions and document their feedback. Include a paragraph outlining key changes or adjustments you would make for the next version of this game.

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07
TUE (25/11), 6 PM BST
Eyes on the Prize: Visual Design & Ergonomics

Beyond the rules, it's about what players see and feel. Uncover the power of visual clarity, intuitive layouts, universal symbols, and evocative text, all while ensuring your game's physical elements amplify its theme and meet industry standards. Join a workshop to debate the merits of different materials for a game.

  • Principles of visual hierarchy
  • Layout design & navigation best practices
  • Iconography, symbol design, typography, readability
  • Role of components in thematic immersion 
  • Material standards & expectations 
  • WORKSHOP #4: Brainstorming the pros & cons of using different materials
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08
THU (27/11), 6 PM BST
Summoning the Sprites: Art Direction & Illustration

Become the maestro of your game's aesthetic. Learn to command mood and theme through visual artistry, explore diverse artistic expressions, and collaborate with talented illustrators and graphic designers. In a hands-on session, you'll re-imagine game pieces to fit a fresh theme.

  • Developing a cohesive visual style
  • Communicating theme & mood
  • Understanding artistic styles & their relation to themes
  • Working with artists & graphic designers 
  • Case Study: Eldritch Horror
  • WORKSHOP #5: Adjusting the game components to reflect a theme

Assignment #4: Define the visual style and detailed component list for an original game concept. Include title, a visual mood board representing the desired aesthetic, as well as a key component list and justification (e.g., 6 custom dice, reason for the 6 custom dice).

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09
TUE (2/12), 6 PM BST
Enter the GM: Crafting Clear Game Instructions

The rulebook is your player's first guide. Learn how to write instructions that are not just accurate, but engaging and easy to follow, from initial learning to quick lookups. 

  • When should you start writing your rulebook?
  • Structure, organisation, logical flow
  • Clarity and conciseness: Sushi Go! & Ticket to Ride
  • Visual aids & examples
  • Rulebooks for learning vs. reference

Assignment #5: Take a simple famous game (e.g., BlackJack; Rock, Paper, Scissors) and write out the rules. Focus on clarity and brevity (without sacrificing the other).

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10
THU (4/12), 6 PM BST
From Garage to Global: The Board Game Publishing Landscape

Ever dreamed of seeing your game on store shelves? This class is your map to the board game industry, charting the different types of publishers, the winding path of traditional publishing, and the exciting frontier of self-publishing and crowdfunding, including the vital roles of distribution and retail.

  • Categorising publishers: Size, focus, market reach 
  • Traditional publishing pipeline
  • Self-publishing & crowdfunding 
  • Distribution & retail 
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11
THU (11/12), 6 PM BST
Waypoint Located: Production & Manufacturing

From concept to carton! This session is all about the nuts and bolts of manufacturing: finding the right partners, understanding quality standards, selecting materials, crunching costs, ensuring top-notch quality, and mastering the complex world of shipping your creation.

  • Identifying & researching manufacturers
  • Understanding manufacturing standards & processes
  • Material selection & costing
  • Quality control procedures
  • Shipping & logistics 
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12
TUE (16/12), 6 PM BST
Critical Hit: Marketing Strategy & Engagement

It's time to make some noise: learn to craft a professional marketing strategy, build a strong online presence, execute pre- and post-launch tactics, forge alliances with influencers, and enter the convention scene. In a dynamic workshop, you'll brainstorm the ways to build a passionate community around your game. 

  • Developing a strategy
  • Building an online presence
  • Pre- and post-launch marketing tactics
  • Working with influencers & reviewers
  • Conventions & game events
  • WORKSHOP #6: Fostering a strong online community around a specific board game

Assignment #6: Research the existing board game market to identify a game’s potential niche and target audience. Create a target audience profile, a competitive analysis with 3-5 existing games, preliminary marketing channels (Kickstarter, BoardGameGeek forums, conventions, Youtube reviews, etc.), create a unique selling proposition.

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13
THU (18/12), 6 PM BST
Persuasion Spells: The Art of the Board Game Pitch

Get ready to captivate. Sharpen your ability to present the game with impact: craft compelling narratives and highlight what makes your creation truly unique. Master the concise elevator pitch, develop professional prototypes, and learn to navigate the networking process.

  • Essential pitch components
  • Understanding your publisher & tailoring your pitch
  • Highlighting unique selling propositions
  • Creating professional prototypes 
  • Mastering the elevator pitch
  • Networking & professional communication
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14
TUE (6/1), 6 PM BST
Monetising Your Magic: The Business of Board Games

Understand the financial spellbook of game design. Explore intellectual property, pricing strategies, profit margins, and funding avenues. Learn how to manage your resources wisely and construct a robust business blueprint. 

  • IP & copyright
  • Understanding pricing & profit margins
  • Exploring funding options
  • Managing finances & tracking sales
  • Creating a business plan

Assignment #7: Conduct preliminary research to estimate the manufacturing costs for the game based on the component list. This includes: component sourcing research, estimated production cost breakdown, and pricing strategy brainstorm.

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15
THU (8/1), 6 PM BST
The Final Frontier: Bringing It All Together

The last push to perfection. This session guides you through the crucial final checks: rigorous quality assurance, the difference between alpha and beta testing, editing and proofreading, preparing your final print files, and conducting the ultimate proofing with your manufacturer.

  • Quality assurance
  • Alpha vs. beta testing
  • Editing & proofreading
  • Final file layout
  • Proofing files with the factory
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16
TUE (13/1), 6 PM BST
Enter the Arena: Board Game Pitch Presentations

The moment of truth arrives: step into the spotlight and share your perfected board game pitches. Selected creators will present their visions, receiving invaluable live feedback from the instructor and fellow game designers. 

  • Pitch presentations
  • Giving & receiving feedback

Final Project: Board Game Production Plan
Deliver a concise and compelling pitch for the board game production plan. This can be presented as a pitch deck or a comprehensive written doc. 

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What our students say

Student Victoria Mansell
Victoria Mansell

MARKETING DIRECTOR
"It was such a great experience, well worth the course fee which I invested personally - I've learnt so much and feel much more confident in my role.."

Student Parag Deb
Parag Deb
BECOME AN AR/VR DESIGNER
"The course at ELVTR was a great investment in my career. The materials are top-notch, and the instructors provided excellent support."
Student Kiara De Leon Hernandez
Kiara De Leon Hernandez
UI/UX FOR GAMING
"The knowledge. The teacher is very experienced. He is able to answer our questions in depth, and takes the time to do so."
Student Youssef MN Aly
Youssef MN Aly
BECOME AN AR/VR DESIGNER
"The course was very helpful in helping me expand my design toolkits by gaining a wealth of new knowledge and inside expertise to stay at the forefront in an age of rapidly developing technological and software advancements."
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