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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

COMIC BOOK ARTIST COURSE

Dates: 15 DEC 2025 - 4 FEB 2026
Duration: 6 WEEKS
MONDAYS & WEDNESDAYS
4:30 PM GMT
EMMA VIECELI
COMIC BOOK ARTIST
Emma Vieceli
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

LIVE ONLINE COURSE ON COMIC BOOK ART

DATES:
15 DEC 2025 - 4 FEB 2026
DURATION:
6 WEEKS
MONDAYS & WEDNESDAYS
4:30 PM GMT

Frame by frame, turn your stories into worlds readers can live in.

Learn to draw panels and design emotions, pacing, and impact with NYT bestselling artist and Scribe Award Winner Emma Vieceli, who has worked with DC Comics, Dark Horse, Marvel, and Rebellion.

WHO THIS COURSE IS FOR

  • YOU ARE A COMIC BOOK, MANGA, OR GRAPHIC NOVEL ARTIST

     

    You’ve got the drawing chops, now make your art serve the story. We’ll help you think like a director on the page: guiding the reader’s eye, bringing characters to life as if they were actors, and shaping panels into a living narrative. Through set scripts, story-focused exercises, and portfolio-ready projects, you’ll grow your skills and elevate your practice.

  • YOU ARE AN ARTIST, DIGITAL ILLUSTRATOR, OR GRAPHIC DESIGNER

     

    You know how to create striking images, but telling a story panel by panel feels like a leap. This comic book art course gives you the fundamentals of visual storytelling, narrative flow, page direction, and world consistency, so you can turn your skills into sequential art that moves, breathes, and keeps readers hooked.

  • YOU ARE A COMIC WRITER

     

    Words are your forte, but what happens when your script lands in an artist’s hands? We’ll give you insight into the visual side of storytelling: how characters are staged, how pacing shapes tension, and why page design matters as much as dialogue. By understanding an artist’s process, you’ll sharpen your own and become a stronger collaborator.

YOUR ASCENT STARTS HERE

Boost your comic book art portfolio.

First sketch to final colour: learn every stage of comic creation. Practise thumbnailing, penciling, inking, and colouring while mastering panels, gutters, bleed, pacing, and flow to bring stories alive on the page.

Find your creative voice with expert guidance.

Turn imagination into something real with insights by a professional with 20+ years in comics. Emma guides you step by step, with LIVE instruction and 1:1 feedback to help you sharpen your craft.

 
ABOUT THE COURSE
01
ESSENTIAL TOPICS

We take you from blank pages to finished panels. You’ll cover everything from ClipStudio, anatomy, and perspective to page composition, inking, and cover design. Each class is practical, focused, and builds the skills every comics artist needs.

02
LOTS OF PRACTICE

With 6 homework assignments and 4 creative workshops, you’ll draw characters, improve expressions, test out panel flows, sketch thumbnails, and bring scenes to life. All exercises are designed to push your storytelling and drawing further.

03
PORTFOLIO PROJECT

You’ll select a script and work on the pencils for the thumbnails. Then ink, colour, and complete a short comic ready to drop straight into your portfolio. It’s going to be a piece that proves you can take a story from script to finish stage.

INSTRUCTOR

EMMA VIECELI

LinkedIn Profile
  • A seasoned British comics artist and writer with 20+ years of experience spanning comics, books, television, and video games
  • Contributed to major series including Olivia Twist (Dark Horse), Alex Rider (Walker Books), The Adventures of Supergirl (DC), Doctor Who (Titan), Jem & the Holograms (IDW), the Vampire Academy graphic novels (Penguin Random House, NYT bestseller), Back to the Future (IDW), and The Modern Frankenstein (MagmaComix)
  • Co-wrote and illustrated BREAKS, a long-running, critically acclaimed web series later released as a three-book series by Orbit Books in 2024, serving as artist, co-writer, letterer, and tonal designer
  • Authored the Life is Strange comic series, with Book Five winning the 2022 Scribe Award for Best Graphic Novel, ahead of Star Wars and Doctor Who titles. Also provided artistic covers for multiple issues in the series
  • Produced standout work for big names in the comic book industry, including Rebellion, Marvel, Image Comics, DC, Titan Comics, Penguin Random House, IDW, Simon & Schuster, and SelfMadeHero
  • Created original artwork for A&E’s Bates Motel (Norman Bates’s sketchbook), worked on Doctor Who Infinity games, and contributed illustrations and comic inserts for prose novels
Instructor Emma Vieceli
syllabus
00
THU (11/12), 4:30 PM GMT
Welcome Lesson

Your first brushstroke into the world of comic art! In this kick-off session, you’ll meet your instructor, walk through the course roadmap, and set the stage for the creative journey ahead.

  • Meet your instructor
  • Syllabus overview 
  • Homework assignments
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01
MON (15/12), 4:30 PM GMT
Sequential Art 101: Comic Book Art Basics

Every epic starts with page one. This class lays the foundation of sequential storytelling, showing you how comic art is its own visual language. From breaking the world into simple shapes to understanding the many hands that shape a comic, you’ll learn where you fit in the pipeline, and how to make your mark.

  • Traditional art vs. comic book art
  • Collaboration
  • Roles within a page
  • Personal approach to writing & drawing
  • Workshop #1: Focusing on the eyes, nose, and mouth, you will loosen up, break habits, and try some fun expression variants

Assignment #1: Select an original or existing character. Draw a simple character expression sheet including 5 different expressions. 

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02
WED (17/12), 4:30 PM GMT
Going Digital: ClipStudio Basics

Time to swap pencils for pixels. This hands-on session gets you comfortable with ClipStudio – the industry’s go-to tool for comic creators. You’ll discover shortcuts, master brushes, and see how digital tools can make your workflow smoother, sharper, and more dynamic.

  • Tips & tricks 
  • Brushes & installing
  • Tone & layers
  • Perspective & symmetry rulers
  • Speech bubbles
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03
MON (5/1), 4:30 PM GMT
Anatomy of a Hero: Figure Drawing Fundamentals

Superheroes, villains, and sidekicks alike, every character starts with anatomy. This class takes you back to the drawing board, focusing on form, flow, and the energy that brings figures to life. You’ll learn how to balance structure with dynamism, and capture that all-important sense of movement.

  • Drawing the figure
  • Form & volume
  • Conveying action, weight, & movement 
  • Dynamic posing & foreshortening
  • Gesture lines

(Optional) Recommended Weekly Assignment: Draw 3 pages of anatomy, figures, and gestures, or expressions. Try to draw from life as far as possible. 

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04
WED (7/1), 4:30 PM GMT
A New Point of View: Gaining Perspective

Perspective is more than grids and vanishing points, it’s how you pull readers into your world. In this class, you’ll master the rules of depth and space, then learn when to bend them for drama. From cityscapes to dynamic figure placement, you’ll discover how to stage your panels with cinematic flair.

  • Linear perspective principles
  • Using perspective grids
  • 1-, 2-, and 3-point perspectives
  • Dynamic compositions 
  • Digital on-paper techniques
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05
MON (12/1), 4:30 PM GMT
Panels and Gutters and Bleed, Oh My!

This lesson dives into the hidden rules (and delicious rule-breaking) that make comic storytelling sing. You’ll see how panel shapes, sizes, and gutters can completely shift the pace, tension, and emotion of a scene.

  • Basic rules & when to break them
  • Smaller space 
  • Demo: Taking an example script and demonstrating how varying panels and gutter choices across four panels can change the feel of a story

Assignment #2: Take the provided script and create 3 thumbnail pages (4 panels each), experimenting with panel shapes and gutter choices to alter the storytelling flow.

(Optional) Recommended Weekly Assignment: Draw 3 pages of anatomy, figures, and gestures, or expressions. Try to draw from life as far as possible. 

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06
WED (14/1), 4:30 PM GMT
But… Why?

Every great comic page has a “why” behind the design. This lesson explores the deeper thinking behind choices – why you draw characters a certain way, why you lean into specific styles, and why palette and design must work as one. It’s about intention shaping invention.

  • Why the “why” matters 
  • Character aesthetics & storytelling
  • Anthropology & extrapolation 
  • Unity across design and palette
  • Choosing the right style 
  • Workshop #2: Divide into groups and draw randomised characters in two different approaches (genre/demographic/vibe)
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07
MON (19/1), 4:30 PM GMT
Beyond the Smile: Capturing Character Emotion

A raised brow. A clenched fist. A slouch in the shoulders. Emotion in comics is more than a grin or frown; it’s posture, gesture, and the energy of your line. This class revisits figure basics and pushes them further, teaching you to capture mood with subtlety and impact.

  • Back to basics
  • Taking posture further
  • Gesture work & speed lines
  • Building up & fleshing out sketches
  • Workshop #3: With a set time, draw a fleshed-out version of a contrary emotion before dividing into groups and sharing your work

Assignment #3: Return to the character you drew in your first assignment. Try the gesture/expression exercise taught in class with your chosen character. 

(Optional) Recommended Weekly Assignment: Draw 3 pages of anatomy, figures, and gestures, or expressions. Try to draw from life as far as possible. 

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08
WED (21/1), 4:30 PM GMT
Gaining Some Inksight: Recap Class

A breather and a booster. This recap session ties together the core skills you’ve built so far – anatomy, perspective, expression, and panel design – while answering questions and solidifying your workflow.

  • Recap on core course concepts
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09
MON (26/1), 4:30 PM GMT
The Director’s Cut: Composing Your Comic Page

Welcome to the big picture. Here, you’ll step into the director’s chair, orchestrating panels, pacing, and composition like shots in a film. Learn how to make readers linger, race, or gasp, all through how you stage your page.

  • Building character-driven pages
  • Storytelling techniques
  • Becoming a director
  • Panels, gutters, design, & flow

Assignment #4: Compose a comic page where two characters meet in a cafe.

(Optional) Recommended Weekly Assignment: Draw 3 pages of anatomy, figures, and gestures, or expressions. Try to draw from life as far as possible. 

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10
WED (28/1), 4:30 PM GMT
Not All Thumbs: Stages of Comic Book Art

From tiny thumbnails to polished pages, this class breaks down the whole comic-making pipeline. You’ll learn how to move fluidly between stages, when to lock things down, and when to mix it up for creative effect.

  • Thumbs, pencils, inks, tones, colour, letters
  • Changing things up & determining necessity
  • Workshop #4: Divide into groups and explore ideas for your fourth assignment, based on a comic page where two characters meet in a cafe

Assignment #5: Select a script from the example script and start thumbnailing. 

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11
MON (2/2), 4:30 PM GMT
Cover Stories: Drawing Readers In + Guest Speaker

Covers aren’t just pretty pictures, they’re your sales pitch. This guest-led session reveals the secrets behind unforgettable comic covers: the balance of design, drama, and intrigue that makes readers have to open the book.

  • Understanding cover theory
  • Principles of effective design
  • Mastering layout for impact 

Assignment #6: Proceed to work on the pencils for your thumbnails from assignment #5.

(Optional) Recommended Weekly Assignment: Draw 3 pages of anatomy, figures, and gestures, or expressions. Try to draw from life as far as possible. 

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12
WED (4/2), 4:30 PM GMT
Portfolio & Industry Insights

Time to turn your work into your calling card. This final session focuses on building a professional portfolio that speaks to editors, publishers, and potential collaborators. You’ll also get practical advice on industry etiquette: how to talk to editors, present your work, and look like the pro you’ve become.

  • Showcasing skills and versatility
  • Curating a professional portfolio
  • Preparing for job interviews
  • Talking to editors
  • Looking and acting like a pro

Final Assignment: Ink and colour your pencils from assignment #6, creating a short comic that can be added to your portfolio.

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What our students say

Student Victoria Mansell
Victoria Mansell

MARKETING DIRECTOR
"It was such a great experience, well worth the course fee which I invested personally - I've learnt so much and feel much more confident in my role.."

Student Parag Deb
Parag Deb
BECOME AN AR/VR DESIGNER
"The course at ELVTR was a great investment in my career. The materials are top-notch, and the instructors provided excellent support."
Student Kiara De Leon Hernandez
Kiara De Leon Hernandez
UI/UX FOR GAMING
"The knowledge. The teacher is very experienced. He is able to answer our questions in depth, and takes the time to do so."
Student Youssef MN Aly
Youssef MN Aly
BECOME AN AR/VR DESIGNER
"The course was very helpful in helping me expand my design toolkits by gaining a wealth of new knowledge and inside expertise to stay at the forefront in an age of rapidly developing technological and software advancements."
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