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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

DUNGEON MASTER

Dates: 5 NOV 2026 - 7 JAN 2027
Duration:

6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST

GUY SCLANDERS
GEEKS TABLE LTD
Guy Sclanders
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON BECOMING A DUNGEON MASTER
DATES:
5 NOV 2026 - 7 JAN 2027
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST

Every great campaign needs someone behind the screen. Master DM mindset, encounter design, and improvisation.

Taught live by Guy Sclanders, professional Dungeon Master since 2018 and official Wizards of the Coast livestream DM. You'll leave with a complete DM Portfolio and the confidence to run it for real players.

THIS COURSE IS FOR YOU, IF..

  • YOU ARE A CURRENT DM

     

    You feel stuck in your own GMing style, with no clear direction forward. This dungeon master course sharpens your read on player psychology, gives you backup plans for when sessions go sideways, and hones your vocal performance at the table. You'll leave with a real business model for monetising your GMing and the confidence to run for strangers, not just your regular group.

  • YOU ARE A FIRST-TIME DM

     

    You've just stepped behind the screen and the workload feels impossible to juggle. This dungeon master training walks you through the actual role of a GM — from running a proper Session Zero to managing a session inside a VTT. You'll graduate with the structure and confidence to run games that feel planned, even when you're improvising.

  • YOU ARE NEW TO  TTRPGS

     

    You're unsure how the game even works, let alone how to run it. This course breaks down the GM's real responsibilities, the difference between session types, and the psychology that keeps players engaged. You'll leave understanding exactly what it takes to sit behind the screen — and whether it's a hobby, a side hustle, or a career worth pursuing.

YOUR ASCENT STARTS HERE

Turn your love of D&D into a portfolio-ready adventure.

Across 14 live sessions, you'll build a complete 4-hour adventure — mapped in Dungeon Fog, populated with original NPCs, and stress-tested for pacing — using the same DM mindset, encounter design, and improvisation techniques taught by Wizards of the Coast livestream DM Guy Sclanders.

Roll for initiative. Class is live.

Get direct office hours before every class, hear from a guest GM on player psychology, and run your finished adventure as a live 90-minute session for real feedback on pacing, rules calls, and narrative voice.

 
ABOUT THE COURSE
01
LEARN BY RUNNING THE  TABLE
Build your GM skills class by class through nine hands-on assignments and workshops. Every exercise feeds directly into your final Course Adventure, so nothing you build gets thrown away.
02
REAL CASE STUDIES, REAL TABLES
Study real GM dilemmas like the Lloyds 22-page question and the Braxia Tourism Department case study, then hear from a guest GM on player psychology. You'll see how professionals solve the exact problems you'll face at your own table.
03
A PORTFOLIO-READY ADVENTURE
Your Capstone Project is a complete 4-hour adventure, built assignment by assignment across six weeks. You'll run it live for your peers in a 90-minute Mini-Session and walk away with a DM Portfolio.
INSTRUCTOR
GUY SCLANDERS LinkedIn Profile
  • Serves as official Dungeon Master for Wizards of the Coast's 2019 livestreams Ghosts of Saltmarsh and Descent into Avernus
  • Runs games professionally since 2018, building on three decades of Dungeon Mastering since 1995
  • Hosts the internationally popular YouTube series How to Be a Great GM
  • Authored eight books, including The Practical Guide to Becoming a Great GM and Epic Battlemaps Volume 1
  • Holds the Star Trek Adventures 2nd Edition ambassador role at Modiphius Entertainment
  • Performs as a regular Dungeon Master at D&D in a Castle
Instructor Guy Sclanders
syllabus
00
TUE (3/11), 6:00 PM BST
Welcome Class

Meet your instructor, explore the course roadmap, and discover how each class builds toward designing and running your own D&D adventure. Get to know your fellow Dungeon Masters before the journey begins.

  • Instructor intro
  • Course overview
  • Workshop: What brought you to D&D?
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01
THU (5/11), 6:00 PM BST
The DM Mindset

Learn to think like a Dungeon Master rather than an author. Discover how to create adventures that empower player choice while keeping the story engaging for everyone at the table. 

  • D&D vs. TTRPGs, computer RPGs, adventure books
  • Restructuring your imagination to support your new hobby
  • Your role as "Engine" vs. "Author”: The four adventure types
  • The social contract: Building a game people want to play
  • The example table
  • Workshop: Adventure ideas 

Assignment #1: Adventure Ideas & Types

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02
TUE (10/11), 6:00 PM BST
Rule Fluency & The "Rule of Cool"

Master the essential rules that keep your games flowing without sacrificing creativity. Learn when to follow the rulebook and when a great story deserves something better.

  • Mastering the 20% of rules used 80% of the time
  • When to bypass the manual to keep the story moving
  • The “Rule of Cool” vs. rules as written
  • Case Study: Lloyds 22 page question
  • Manipulating rules & fudging rolls… Should you?
  • Pop Test: D&D Pop Quiz
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03
THU (12/11), 6:00 PM BST
Preparation is Key

Build efficient preparation habits that reduce workload while making every session feel effortless. Learn how to create flexible adventures that adapt naturally to unpredictable players.

  • Prepping the world vs. prepping the session
  • The power of tone & expectation
  • Creating "lazy" notes that look like genius planning
  • Case Study: Braxia Tourism Department 

Assignment #2: Starting Locations

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04
TUE (17/11), 6:00 PM BST
Narrative Archetypes & Stakes

Craft adventures with meaningful stakes, memorable story arcs, and player-driven momentum. Learn how to keep your table invested through compelling worlds, NPCs, and discoveries.

  • Three pillars: Combat, social, exploration
  • Drivers of game types: Epic, player, sandbox
  • Case Study: Satisfying story arc
  • Linking story elements
  • Natural discovery: Getting your players invested 
  • NPCs & their roles
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05
THU (19/11), 6:00 PM BST
NPCs: Beyond the Cardboard Cut-Out

Design unforgettable NPCs with clear personalities, motivations, and purpose. Discover how memorable characters can shape stories long after the dice stop rolling.

  • Creating memorable vs. disposable characters
  • Using tone, posture, vocabulary over accents
  • NPC side-kicks or party-members
  • Workshop: Designing an NPC

Assignment #3: PCs, NPCs & Villains 

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06
TUE (24/11), 6:00 PM BST
Encounter Design: The Theater of War

Create dynamic encounters that challenge players beyond simple combat. Learn how environment, pacing, and smart encounter design turn every battle into a memorable experience.

  • Dynamic battlefields: Using verticality, hazards, timers 
  • Balancing for "action economy"
  • When to make a fight & when to end a fight
  • Golden rule of combat
  • Case Study: Raising stakes

Assignment #4: Villain’s Location 

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07
THU (26/11), 6:00 PM BST
Rewards, Loot & Progression

Keep players motivated with meaningful rewards that go beyond treasure. Learn how progression, magic items, and in-game economies shape long-term engagement.

  • Psychology of rewards: Magic items, gold, social status, "boons"
  • Economies in D&D
  • Handling the ‘dreaded’ shopping session
  • Magical items & macguffins to avoid
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08
TUE (1/12), 6:00 PM BST
The Mid-Game: Pacing & Flow

Maintain momentum across an entire adventure without railroading your players. Learn how to manage pacing, overcome campaign slumps, and keep every session exciting.

  • The 5 steps: Rooms to an adventure
  • Identifying "The Slump" & how to inject energy
  • Level-ups & power-creep: Keeping your campaign challenging 
  • Keeping players on the story track without railroading
  • Getting players to reinvest in the game
  • Keeping true to your original promise

Assignment #5: Five-Step Adventure Plan

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09
THU (3/12), 6:00 PM BST
Map-Making

Design maps that enhance storytelling, exploration, and gameplay. Discover how thoughtful layouts and virtual tabletop tools can elevate every adventure. 

  • Purposes of maps
  • Basic map principles
  • Aesthetics
  • Taking your map online: Integrating a VTT

Assignment #6: Epic Battlefield

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10
TUE (8/12), 6:00 PM BST
Props, Puzzles & Paraphernalia

Enhance immersion with props, puzzles, and practical table tools that support — not slow down — your game. Learn how to create memorable experiences without unnecessary complexity.

  • Miniatures, terrain & tactile handouts
  • Time implications 
  • Organising your physical space for maximum efficiency
  • Puzzles for puzzles sake or to frustrate the players?
  • Workshop: Creating a puzzle for players to solve

(Optional) Assignment #7: Puzzles & Props

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11
THU (10/12), 6:00 PM BST
The Psychology of Players + Guest Speaker

Understand different player personalities and group dynamics to create engaging experiences for every seat at the table. Learn how great Dungeon Masters balance diverse play styles and expectations.

  • Identifying player types: The Slayer, The Actor, The Optimiser
  • Exploring group dynamics
  • Giving every player their "spotlight moment" — or not

Assignment #8: Player Type & Group Dynamics

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12
TUE (15/12), 6:00 PM BST
Session Zero & Conflict Resolution

Build healthy, collaborative campaigns from day one with effective Session Zero planning. Learn how to establish expectations, navigate conflict, and create a table where everyone enjoys the adventure.

  • Setting boundaries & safety tools 
  • Handling "problem players" & "inter-party conflict" 
  • The importance of Session Zero
  • Player Prep Document
  • Demo: Running a Session Zero
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13
TUE (5/1), 6:00 PM BST
The Art of "Yes, And..."

Develop the confidence to improvise when players inevitably derail your plans. Turn unexpected moments into unforgettable stories while keeping your world believable and cohesive.

  • Thinking on your feet
  • Turning "mistakes" into intentional story points
  • Improvising without breaking your world & story
  • When to say no
  • Workshop: Presentation prep 
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14
THU (7/1), 6:00 PM BST
Final Review & Launching Your Adventure

Bring everything together by presenting your complete adventure and refining it through feedback. Leave the course ready to confidently lead memorable D&D sessions that players will want to return to.

  • Putting it all together: Reviewing your DM portfolio
  • Graduation: How to find a group & keep them coming back 
  • Workshop: Course Adventure presentations

Assignment #9: Course Adventure

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What our students say

Student Victoria Mansell
Victoria Mansell

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Kiara De Leon Hernandez
UI/UX FOR GAMING
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Youssef MN Aly
BECOME AN AR/VR DESIGNER
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