DUNGEON MASTER
6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST
5 NOV 2026 - 7 JAN 2027
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST
Every great campaign needs someone behind the screen. Master DM mindset, encounter design, and improvisation.
Taught live by Guy Sclanders, professional Dungeon Master since 2018 and official Wizards of the Coast livestream DM. You'll leave with a complete DM Portfolio and the confidence to run it for real players.
THIS COURSE IS FOR YOU, IF..
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YOU ARE A CURRENT DM
You feel stuck in your own GMing style, with no clear direction forward. This dungeon master course sharpens your read on player psychology, gives you backup plans for when sessions go sideways, and hones your vocal performance at the table. You'll leave with a real business model for monetising your GMing and the confidence to run for strangers, not just your regular group.
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YOU ARE A FIRST-TIME DM
You've just stepped behind the screen and the workload feels impossible to juggle. This dungeon master training walks you through the actual role of a GM — from running a proper Session Zero to managing a session inside a VTT. You'll graduate with the structure and confidence to run games that feel planned, even when you're improvising.
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YOU ARE NEW TO TTRPGS
You're unsure how the game even works, let alone how to run it. This course breaks down the GM's real responsibilities, the difference between session types, and the psychology that keeps players engaged. You'll leave understanding exactly what it takes to sit behind the screen — and whether it's a hobby, a side hustle, or a career worth pursuing.
Turn your love of D&D into a portfolio-ready adventure.
Across 14 live sessions, you'll build a complete 4-hour adventure — mapped in Dungeon Fog, populated with original NPCs, and stress-tested for pacing — using the same DM mindset, encounter design, and improvisation techniques taught by Wizards of the Coast livestream DM Guy Sclanders.
Roll for initiative. Class is live.
Get direct office hours before every class, hear from a guest GM on player psychology, and run your finished adventure as a live 90-minute session for real feedback on pacing, rules calls, and narrative voice.
- Serves as official Dungeon Master for Wizards of the Coast's 2019 livestreams Ghosts of Saltmarsh and Descent into Avernus
- Runs games professionally since 2018, building on three decades of Dungeon Mastering since 1995
- Hosts the internationally popular YouTube series How to Be a Great GM
- Authored eight books, including The Practical Guide to Becoming a Great GM and Epic Battlemaps Volume 1
- Holds the Star Trek Adventures 2nd Edition ambassador role at Modiphius Entertainment
- Performs as a regular Dungeon Master at D&D in a Castle
Meet your instructor, explore the course roadmap, and discover how each class builds toward designing and running your own D&D adventure. Get to know your fellow Dungeon Masters before the journey begins.
- Instructor intro
- Course overview
- Workshop: What brought you to D&D?
Learn to think like a Dungeon Master rather than an author. Discover how to create adventures that empower player choice while keeping the story engaging for everyone at the table.
- D&D vs. TTRPGs, computer RPGs, adventure books
- Restructuring your imagination to support your new hobby
- Your role as "Engine" vs. "Author”: The four adventure types
- The social contract: Building a game people want to play
- The example table
- Workshop: Adventure ideas
Assignment #1: Adventure Ideas & Types
Master the essential rules that keep your games flowing without sacrificing creativity. Learn when to follow the rulebook and when a great story deserves something better.
- Mastering the 20% of rules used 80% of the time
- When to bypass the manual to keep the story moving
- The “Rule of Cool” vs. rules as written
- Case Study: Lloyds 22 page question
- Manipulating rules & fudging rolls… Should you?
- Pop Test: D&D Pop Quiz
Build efficient preparation habits that reduce workload while making every session feel effortless. Learn how to create flexible adventures that adapt naturally to unpredictable players.
- Prepping the world vs. prepping the session
- The power of tone & expectation
- Creating "lazy" notes that look like genius planning
- Case Study: Braxia Tourism Department
Assignment #2: Starting Locations
Craft adventures with meaningful stakes, memorable story arcs, and player-driven momentum. Learn how to keep your table invested through compelling worlds, NPCs, and discoveries.
- Three pillars: Combat, social, exploration
- Drivers of game types: Epic, player, sandbox
- Case Study: Satisfying story arc
- Linking story elements
- Natural discovery: Getting your players invested
- NPCs & their roles
Design unforgettable NPCs with clear personalities, motivations, and purpose. Discover how memorable characters can shape stories long after the dice stop rolling.
- Creating memorable vs. disposable characters
- Using tone, posture, vocabulary over accents
- NPC side-kicks or party-members
- Workshop: Designing an NPC
Assignment #3: PCs, NPCs & Villains
Create dynamic encounters that challenge players beyond simple combat. Learn how environment, pacing, and smart encounter design turn every battle into a memorable experience.
- Dynamic battlefields: Using verticality, hazards, timers
- Balancing for "action economy"
- When to make a fight & when to end a fight
- Golden rule of combat
- Case Study: Raising stakes
Assignment #4: Villain’s Location
Keep players motivated with meaningful rewards that go beyond treasure. Learn how progression, magic items, and in-game economies shape long-term engagement.
- Psychology of rewards: Magic items, gold, social status, "boons"
- Economies in D&D
- Handling the ‘dreaded’ shopping session
- Magical items & macguffins to avoid
Maintain momentum across an entire adventure without railroading your players. Learn how to manage pacing, overcome campaign slumps, and keep every session exciting.
- The 5 steps: Rooms to an adventure
- Identifying "The Slump" & how to inject energy
- Level-ups & power-creep: Keeping your campaign challenging
- Keeping players on the story track without railroading
- Getting players to reinvest in the game
- Keeping true to your original promise
Assignment #5: Five-Step Adventure Plan
Design maps that enhance storytelling, exploration, and gameplay. Discover how thoughtful layouts and virtual tabletop tools can elevate every adventure.
- Purposes of maps
- Basic map principles
- Aesthetics
- Taking your map online: Integrating a VTT
Assignment #6: Epic Battlefield
Enhance immersion with props, puzzles, and practical table tools that support — not slow down — your game. Learn how to create memorable experiences without unnecessary complexity.
- Miniatures, terrain & tactile handouts
- Time implications
- Organising your physical space for maximum efficiency
- Puzzles for puzzles sake or to frustrate the players?
- Workshop: Creating a puzzle for players to solve
(Optional) Assignment #7: Puzzles & Props
Understand different player personalities and group dynamics to create engaging experiences for every seat at the table. Learn how great Dungeon Masters balance diverse play styles and expectations.
- Identifying player types: The Slayer, The Actor, The Optimiser
- Exploring group dynamics
- Giving every player their "spotlight moment" — or not
Assignment #8: Player Type & Group Dynamics
Build healthy, collaborative campaigns from day one with effective Session Zero planning. Learn how to establish expectations, navigate conflict, and create a table where everyone enjoys the adventure.
- Setting boundaries & safety tools
- Handling "problem players" & "inter-party conflict"
- The importance of Session Zero
- Player Prep Document
- Demo: Running a Session Zero
Develop the confidence to improvise when players inevitably derail your plans. Turn unexpected moments into unforgettable stories while keeping your world believable and cohesive.
- Thinking on your feet
- Turning "mistakes" into intentional story points
- Improvising without breaking your world & story
- When to say no
- Workshop: Presentation prep
Bring everything together by presenting your complete adventure and refining it through feedback. Leave the course ready to confidently lead memorable D&D sessions that players will want to return to.
- Putting it all together: Reviewing your DM portfolio
- Graduation: How to find a group & keep them coming back
- Workshop: Course Adventure presentations
Assignment #9: Course Adventure
What our students say
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"It was such a great experience, well worth the course fee which I invested personally - I've learnt so much and feel much more confident in my role.."
"The course at ELVTR was a great investment in my career. The materials are top-notch, and the instructors provided excellent support."
"The knowledge. The teacher is very experienced. He is able to answer our questions in depth, and takes the time to do so."
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