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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

VIDEO GAME WRITING COURSE

Dates: 23 APR 2026 - 2 JUN 2026
Duration: 6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST
SARAH ARELLANO
UBISOFT
Sarah Arellano
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON WRITING FOR VIDEO GAMES
DATES:
23 APR 2026 - 2 JUN 2026
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6 PM BST

Stop guessing how to break in. Start writing games the right way.

Learn from Sarah Arellano, Senior Writer at Ubisoft, and follow a clear, industry-aligned path into game writing — built for professionals transitioning from other careers.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE SWITCHING CAREERS AND WANT A CLEAR ENTRY POINT

     

    You're not starting from zero — but the game industry feels foggy. This course walks you through how narrative work happens in studios, from concept to shipped content. You’ll understand the role, the expectations, and how writers collaborate across teams — and you’ll leave with a finished, playable game you can confidently show in interviews.

  • YOU ARE A WRITER LOOKING TO MOVE INTO GAMES

     

    You already know how to write — now you need to learn how games work. Here, you’ll understand how narrative adapts to systems, player choice, and production constraints. No vague theory. By the end, you’ll have a portfolio piece that translates your writing skills into a format studios recognise.

  • YOU WORK IN GAMES AND WANT TO TRANSITION INTO WRITING

     

    You understand pipelines, production pressure, and how teams ship — but want to move into narrative. This game writer course helps you reposition your existing experience, showing how story decisions interact with design, mechanics, and art. You’ll learn to think like a writer and turn your industry background into playable narrative work.

YOUR ASCENT STARTS HERE

Start in the right place.

This course is designed to give you structure, context, and proof of skill — so you don’t waste time on scattered learning. Every assignment mirrors how game writing work is done in real studios, from narrative design documents to branching outcomes tied to gameplay.

Learn live from a AAA professional.

This is a live, online course, led by a senior writer actively working in AAA. You’ll get direct feedback, table reads, playtests, and workshops — the kind of guided iteration that helps career switchers avoid common early mistakes and progress faster with confidence.

 
ABOUT THE COURSE / WHAT YOU'LL DO
01
HANDS-ON LEARNING
You’ll write constantly, pitching ideas, building narrative systems, crafting dialogue, and refining player-facing moments through workshops and QA-style testing. Each assignment feeds directly into your final game, so nothing is busywork. You learn how pro teams expect writers to work.
02
REAL GAMES, REAL INSIGHT
Through focused case studies, from God of War to Baldur’s Gate 3, you’ll analyse how top studios solve narrative problems. Guest speakers from narrative design, cinematics, and level art show how writing connects across disciplines, giving you the context career switchers need to make informed decisions.
03
A FINAL PROJECT THAT OPENS DOORS
Your capstone is a complete, playable Twine game exported as HTML, a clear demonstration of how you handle choice, consequence, voice, and structure. It’s a practical proof of skill you can show studios, indie teams, or collaborators. It’s evidence you’re ready to contribute and continue your transition.
INSTRUCTOR
Sarah Arellano LinkedIn Profile
  • Leads narrative development on large-scale AAA titles
  • Writes and designs interactive stories at Ubisoft
  • Previously shaped narrative at Blizzard, Volition, and Super Evil Megacorp
  • Credits include Beyond Good & Evil 2, World of Warcraft, Saints Row (2022), Vainglory, and more
  • GameHERS Narrative Designer of the Year (2021)
  • Mentor in the Ubisoft Mentorship Programme
  • Known for bridging creative ambition with production reality
Instructor Sarah Arellano
syllabus
00
TUE (21/4), 6 PM BST
Intro Session

Kick things off by meeting your instructor and getting to know the structure of the course. There will be time for you to ask your instructor questions directly too.

  • Course structure
  • Assignments
  • Q&A
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01
THU (23/4), 6 PM BST
Game Writing Foundations

See how this course works and how game writing works. You’ll break down what makes a game succeed, rethink pitching, and start analysing games with a sharper, more professional lens.

  • Course overview & team culture
  • Mechanism, audience, & success
  • Pitching as storytelling
  • Workshop: Analyse games like a pro

Assignment #1: Class Game Elevator Pitch

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02
TUE (28/4), 6 PM BST
Story Spine + Guest Speaker

Lock in the core of your game’s story — what it’s about, how it unfolds, and why players should care. You’ll shape a clear story spine, test it through simple Twine mechanics, and pressure-test your idea by pitching it.

  • Story spine
  • Twine game mechanics
  • Narrative Design document
  • Workshop: Pitch your game

Assignment #2: Game's ND Document

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03
THU (30/4), 6 PM BST
Player Experience

Figure out how you want players to feel and then design everything to support that. You’ll shape player characters, map out what the player needs to understand, and pressure-test your narrative design doc so the experience lands clearly and intentionally.

  • How the player should feel
  • Conveyance order of operations
  • Designing player characters
  • Workshop: ND document discussion & revision

Assignment #3: PC's ND Document

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04
TUE (5/5), 6 PM BST
Cinematics & Opening the Game + Guest Speaker

Learn how to write cinematic openings that hook players fast — and make your story work across cutscenes, gameplay, and other formats. You’ll pressure-test your narrative design doc and refine it through workshop feedback.

  • Writing game cinematics
  • Writing across formats
  • Workshop: ND document discussion & revision

Assignment #4: PC Introduction

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05
THU (7/5), 6 PM BST
Dialogue

Find your characters’ voice and make every line count. In this class, you’ll explore dialogue for VO, UI, actors, and localisation, tackle barks, and workshop cinematic table reads to bring your game’s words to life.

  • Character "voice"
  • Barks
  • Writing for VO, UI, actors, & localisation
  • Workshop: Cinematics table reads

Assignment #5: Home & Events Passages 

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06
TUE (12/5), 6 PM BST
Playing a Story + Guest Speaker

Explore how gameplay drives storytelling, adapt existing worlds, and test your writing in real-time. You’ll see how your words play in the game and get hands-on feedback to level up your scripts.

  • Gameplay as storytelling
  • Adapting existing IPs
  • Workshop: Home & events passages QA test 

Assignment #6: Meeting Passage

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07
THU (14/5), 6 PM BST
Playing Conflict

Push your story into the tension zone. Explore conflict across genres, define what’s at stake, and use our workshop to tighten scenes so every confrontation drives the story forward.

  • Conflict in different genres
  • What are the stakes?
  • Workshop: Meeting passagesQA test

Assignment #7: Combat Success Path

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08
TUE (19/5), 6 PM BST
Failure & Branching

Failure can also move the story. Learn how to design branching narratives, craft satisfying failure paths, and test your QA combat sequences, so players feel challenged, not frustrated.

  • Branching narrative
  • Satisfying failures
  • Workshop: Combat success path QA test

Assignment #8: Combat Failure Path

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09
THU (21/5), 6 PM BST
The Threshold

Push your story to the edge. Explore villains under pressure, mirror your characters’ choices, and test isolation in pivotal moments. By the end, you’ll have sharpened your combat passages and narrative tension, ready for the final choice.

  • Villains as pressure
  • Mirror characters
  • Isolation in the final choice
  • Workshop: Combat passages QA test

Assignment #9: Threshold Passage

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10
TUE (26/5), 6 PM BST
From Tutorial to Endgame

Turn fun tutorials into satisfying endgame experiences. This class helps you test, refine, and polish your work, making sure every element clicks and your project feels complete.

  • Cohesion
  • Fun tutorials
  • Satisfying endgames
  • Workshop: Threshold QA test

Assignment #10: Endgame

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11
THU (28/5), 6 PM BST
Game Polishing

Put the finishing touches on your game script and make it shine. Test, tweak, and refine every detail, so your project is ready to enjoy.

  • Putting the octopus to bed
  • Successful revision
  • Workshop: QA testing for the full game

Assignment #11: Final Game Revisions

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12
TUE (2/6), 6 PM BST
Wrap-Up & Going Pro

Tie everything together and get career-ready. Review what you’ve learned, polish your portfolio, sharpen your interview approach, and walk away with a clear plan for landing a role in the industry.

  • Course review
  • Successful portfolio, job search, interview
  • What’s next

Assignment #12: Ship It: Final Course Project

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What our students say

Student Holly Watson
Holly Watson
Commercial Director / Aspiring writer
"Course Instructor:
A genuinely interesting and kind person, someone I WANTED to learn from. Very humble but knowledgeable at the same time. Each interaction felt genuine I always felt questions were answered thoughtfully and respectfully. If I ever had a boss like that I would be so lucky.

Course Community:
I find the classes really instructive and engaging. I love the workshops too and the ability to engage with people who I feel like get me. If I was able to work in an environment with these types of people I think I would be much happier. I am constantly inspired."
Student Iulia Iliescu
Iulia Iliescu
Website and Digital Officer
"I'd just like to say that this course reminded me just how much I love stories and writing. It's been a while since I faced such an exciting challenge and I enjoyed every second of it. Although I work full time, the classes never felt tiring, and the instructor pushed my creativity and writing further and further. The community was so warm and welcoming and it made me realise that I would love to work in this industry. So thank you to everyone who made this possible, staff, instructors and the other participants."
Student Cat Talbot
Cat Talbot
English (BA) Graduate
"I'd have liked it to be longer than a 6-week experience, because it was so enjoyable! The syllabus was great and I have gained a lot of knowledge."
Student William Halsey
William Halsey
Instructional Designer
"This has been a fantastic opportunity to learn and to meet so many wonderful people."
Student feedback
Tom Goodman
Head Coach and Founder at Instinct Physique
"The community grown from this has been a highlight."
Student review
Tibby Hayes
Project Lead & Lead Designer @ Psylaris
"I had a lot of fun during the course and met a lot of really creative, intelligent people. It was great for networking."
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