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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

VIDEO GAME WRITING COURSE

Dates: 28 OCT 2025 - 4 DEC 2025
Duration:

6 WEEKSTUESDAYS & THURSDAYS
6:30 PM BST

LORNE NUDEL
UBISOFT

Lorne Nudel
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

LIVE ONLINE COURSE ON VIDEO GAME WRITING

DATES:
28 OCT 2025 - 4 DEC 2025
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6:30 PM BST

Ever wondered how a video game evolves? Keen to know how to define a narrative, create compelling characters and write engaging dialogue? Equip yourself with the tools you need to take your video game writing from ideation to launch, and beyond.

Join Lorne Nudel, Senior Writer at Ubisoft, for this 360 degree approach to understanding the game development life cycle and the key roles and influences that video game writers can have.

WHO THIS COURSE IS FOR

  • YOU WANT TO TURN YOUR PASSION INTO A POTENTIAL CAREER PATH

     

    Want to turn your passion into something more tangible? Keen to improve your industry knowledge and understand where a writer fits within the game development process? Don’t let a lack of writing experience put you off - we’ll get you prepared for interviews and send you off with a portfolio piece to help you stand out further.

  • YOU WANT TO SPECIFY YOUR WRITING SKILLS TO THE VIDEO GAME INDUSTRY

     

    Are you a professional writer with ideas aplenty? We want you. If you’ve got the writing skills ready to go, we’ll boost your ascent by providing you with game specific tips and broadening your understanding of writing within the video game development process.

  • YOU WANT TO PIVOT WITHIN THE GAME INDUSTRY TO A MORE WRITING BASED ROLE

     

    Have you worked as a game producer, designer or system creator? You’re likely to have a good understanding of the game development process - but we’ll offer invaluable insight into the writer’s room. Through live online classes, workshops and portfolio projects, we’ll enable you to transfer your knowledge and skill set to focus on ideation and writing specific challenges.

YOUR ASCENT STARTS HERE

Ready to pivot your passion and start building a career in the video game writing world? Deep dive into an exploration of the tools you need to enter the industry, the game development life-cycle and where writers fit within this exciting space.

Our live online course has been designed to offer those with a passion for video games, writing experience or previous experience within the industry the opportunity to learn from an industry expert. You’ll reap the benefits of 12 online lessons, workshops and guest speakers- plus you’ll leave the course with a portfolio piece to show to future employees.

 
ABOUT THE COURSE
01
2 Portfolio Projects

Stand out to future employers at interviews by presenting the portfolio pieces you'll create during the course. Through a series of assignments, your final piece will bring together key elements including a hero, objects and a created world.

02
6 Practical Assignments

The homework assignments are designed to test and enhance the knowledge you gain over the course. You will have the chance to write pieces that reflect what its really like to work as a game writer; you will get direct feedback from Lorne himself on your work. 

03
6 Group Workshops

Most classes will feature a workshop element with discussions, break out groups and an opportunity for idea development. Concepts and findings will be presented back to the class providing an excellent chance to improve pitching and speaking skills.

INSTRUCTOR
Lorne Nudel
LINKEDIN PROFILE
  • Senior Writer at Ubisoft
  • Founder of Game Story Writer
  • Over 20 years of diverse experience, working with big name companies such as Ubisoft, Disney and Funcom
  • Wide experience as an animator, producer, and writing lead, across 19 shipped games
  • Has worked on games such as Skull & Bones, Watchdogs & Far Cry as well as Pixar’s Brave, Universal’s Rango and many others
Instructor Lorne Nudel
syllabus

MODULE 1

STORY AND THE GAME DEVELOPMENT PROCESS

00
MON (27/10), 6:30 PM BST
Meet your Instructor

Let’s get introduced - meet your instructor Lorne Nudel.

  • Course Structure & Assignments
  • Q&A
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01
TUE (28/10), 6:30 PM BST
Writing For Video Game Development

Explore what story really means in the context of games. Learn how narrative shapes player experience, gives context to mechanics, and fuels engagement. Understand the unique role of the writer on a game team, and how writing decisions connect to design, art, and player choice.

  • The function of story and what it brings to the game experience
  • The role of story in games
  • The role of writers in games

Assignment #1: Character Creation
Imagine any character in any world. No plot. No story. Just who they are.

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02
THU (30/10), 6:30 PM BST
The Writing Kicks Off

Learn how to anchor your story in a strong thematic core and use that foundation to shape a compelling premise. Explore the concept of “player fantasy” and how it guides every creative choice. We’ll also look at research as a tool for authenticity, and how to avoid falling back on tired clichĂ©s.

  • Theme and why it matters in games
  • How to shape a premise around player fantasy
  • Using research to build depth and avoid clichĂ©s
  • Workshop: Choose a single-word theme and take a position on what makes it relevant today.
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03
TUE (4/11), 6:30 PM BST
Game Development Frameworks

Understand how narrative fits into the larger game development process. We’ll break down the structure of a typical dev team, explore what writers do at each stage in the dev cycle, and discuss how writers collaborate with designers, artists, and other disciplines.

  • How development teams are structured and where writers fit in
  • What writers contribute during each stage of production
  • Collaboration and dependency management with other disciplines

Assignment #2: Story Premise
Create a premise for a story.

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MODULE 2

CONCEPTION PHASE

04
THU (6/11), 6:30 PM BST
Defining a Story

Understand the building blocks of narrative by breaking down two core pillars: story structure and worldbuilding. We’ll define what each really means, and how they work to create the context in which your game’s story unfolds. You’ll see how structure gives shape to a narrative, and how worldbuilding establishes the rules, cultures, and environments that make that structure feel alive and believable.

  • What story structure is, and how it functions in games
  • What worldbuilding is, and the key elements that bring it to life
  • How structure and world context work together to define the player’s narrative
  • experience
  • Workshop: Speed Worldbuilding: create a fictional location in a 20-minute timed challenge that reveals its history, culture, and conflicts through environmental detail.

Assignment #3: Game Story Arc
Sketch the basic shape of a game story arc.

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05
TUE (11/11), 6:30 PM BST
Framing The Fantasy

Genres shape player expectations before they ever press start. In this lesson, we’ll break down how game genres influence storytelling. We’ll revisit premise and player fantasy through the lens of genre, testing how different genre frames change the story you want to tell.

  • How genre conventions shape player expectations
  • Story Genre, Game Genre, and player fantasy
  • We’ll look at how some games set up player expectation with genre
  • Workshop: Game / Story Genre Subversion: take a familiar genre setup and twist it to create something unexpected.
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MODULE 3

PRE PRODUCTION

06
THU (13/11), 6:30 PM BST
Story Spaces

Not every story beat needs dialogue. Games often tell their richest stories through the environments players explore and the objects they discover. In this lesson, you’ll learn how to make a location feel alive with history, culture, and conflict and how even the smallest prop can hint at larger narratives. You’ll practice thinking how to convey meaning through spaces, details, and artifacts.

  • How environments can tell stories without words
  • Designing objects that reveal history, culture, or character
  • Using environmental storytelling to deepen immersion
  • Workshop: Found Object: Show how a simple object found can hint at a larger story and help flesh out the game world.

Assignment #4: The Location’s Tale
Create a location that tells its own story through environmental details.

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07
TUE (18/11), 6:30 PM BST
Compelling Characters 1

Focus on the development of character at every level of game story. Look at the foundational concepts that inform their creation and the various roles they serve in driving the story forward. 

  • Why memorable characters are central to game storytelling
  • Defining clear, playable goals for characters
  • Crafting character arcs that evolve with player decisions
  • Workshop: Work on character arc
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08
THU (20/11), 6:30 PM BST
Compelling Characters 2

Deep dive into the nuts and bolts of developing characters from the ground up. Learn how to create memorable characters that come to life and draw players into caring about their story.

  • How to craft meaningful character backstories
  • Using flaws and lies to create depth and tension
  • Designing character arcs that connect to conflict and choice

Assignment #5: Portfolio Piece 1: Character Biography
Write a short backstory and define the central flaw and lie that will shape your character’s arc.

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MODULE 4

PRODUCTION

09
TUE (25/11), 6:30 PM BST
Branching 1

Player choice is one of the defining features of game storytelling. In this lesson, look deeply into branching narratives work and how writers balance freedom with structure. We’ll examine how branching applies in quests, how to keep choices meaningful, and introduce Twine as a tool for experimenting with and creating interactive narrative designs.

  • The fundamentals of branching
  • How branching applies to quests and gameplay
  • Techniques for keeping choices meaningful and manageable
  • An interactive demo using Twine for branching
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10
THU (27/11), 6:30 PM BST
Branching 2

Now the rubber meets the road. In this lesson, you’ll work with your classmates to put what you’ve learned into practice.

  • Full Class Workshop: Branching Dialogue — practice writing a short branching conversation.
  • Final Course Project Introduction

Assignment #6: Portfolio Piece 2: Final Course Project
Create a branching dialogue scene in Twine.

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MODULE 5

ALPHA AND BETA

11
TUE (2/12), 6:30 PM BST
Script to Life + Guest Speaker

Once the script is written, it will go to real performers. In this lesson, we’ll cover the practical side of game writing: how to format scripts so they’re easy for actors, directors, and designers to use; how casting decisions shape character; and how to prepare sides and samples for auditions. We’ll also be joined by guest speaker, who will share insights from a story-focused Executive Producer’s side of game development.

  • Standard practices for formatting game scripts
  • How casting choices influence character portrayal
  • Preparing sides and samples for auditions
  • Insights from guest speaker 
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12
THU (4/12), 6:30 PM BST
Getting Out There

In our final session, we’ll connect the dots between everything you’ve learned. We’ll talk about practical next steps for your career, from building a portfolio to approaching studios, and finish with an open Q&A to address your specific questions.

  • Look back at how the different elements of game storytelling fit together
  • Practical strategies for starting your job search as a game writer
  • Final discussion and Q&A
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What our students say

Student Holly Watson
Holly Watson
Commercial Director / Aspiring writer
"Course Instructor:
A genuinely interesting and kind person, someone I WANTED to learn from. Very humble but knowledgeable at the same time. Each interaction felt genuine I always felt questions were answered thoughtfully and respectfully. If I ever had a boss like that I would be so lucky.

Course Community:
I find the classes really instructive and engaging. I love the workshops too and the ability to engage with people who I feel like get me. If I was able to work in an environment with these types of people I think I would be much happier. I am constantly inspired."
Student Iulia Iliescu
Iulia Iliescu
Website and Digital Officer
"I'd just like to say that this course reminded me just how much I love stories and writing. It's been a while since I faced such an exciting challenge and I enjoyed every second of it. Although I work full time, the classes never felt tiring, and the instructor pushed my creativity and writing further and further. The community was so warm and welcoming and it made me realise that I would love to work in this industry. So thank you to everyone who made this possible, staff, instructors and the other participants."
Student Tom Goodman
Tom Goodman
Head Coach and Founder at Instinct Physique
"The community grown from this has been a highlight."
Student Cat Talbot
Cat Talbot
English (BA) Graduate
"I'd have liked it to be longer than a 6-week experience, because it was so enjoyable! The syllabus was great and I have gained a lot of knowledge."
Student William Halsey
William Halsey
Instructional Designer
"This has been a fantastic opportunity to learn and to meet so many wonderful people."
Student Tibby Hayes
Tibby Hayes
Project Lead & Lead Designer @ Psylaris
"I had a lot of fun during the course and met a lot of really creative, intelligent people. It was great for networking."
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