LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

GAME PRODUCTION

DATES: 15th APR - 3rd June 2024
DURATION: 8 WEEKSMONDAYS & WEDNESDAYS6PM Bst
Daniel Stahl
Senior Executive Producer at Sumo Digital Ltd.
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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON GAME PRODUCTION
DATES:

15TH APRIL 2024 - 3rd June 2024


DURATION:
8 WEEKS
MONDAYS & WEDNESDAYS
6PM BST

Ever wondered exactly what Game Production involves? Take a 360 degree look at the entire game development pipeline and understand the key skills you’ll be expected to master at each stage of a production career. Gain practical interview experience as well as the chance to develop a pitch document to show future employers. 

Join Daniel Stahl, Senior Executive Producer at Sumo Digital Ltd, for this deep dive into the world of Game Production and set yourself up for success within an ever evolving industry. 

WHO THIS COURSE IS FOR

  • YOU WANT TO UPSKILL TO A GAME PRODUCER ROLE

     

    If you’re an associate or assistant producer, figuring out the next step can be daunting. Gain deeper industry insight, key practical skills and the confidence you need to progress upwards on your career path.

  • YOU WANT TO PIVOT WITHIN OR INTO THE GAME PRODUCTION INDUSTRY

     

    Want to move deeper into the world of Game Production? Searching for specific industry knowledge that will enable you to land the interviews you want? Build upon your solid foundation and get set for a smooth transition.

  • YOU WANT TO EXPAND YOUR SKILL SET & LEARN FROM AN INDUSTRY EXPERT

     

    Get ready to explore additional skills to take you to the top. Development and design professionals can expect to gain practical experience with the creation of a game pitch project incorporated within the course.

YOUR ASCENT STARTS HERE

Want to explore every aspect of the Game Production pipeline?

Gain the skills you need to excel within each stage of Game Production - from the initial concept, to post launch operations. Receive one to one feedback from an instructor with over 25 years experience in the Gaming Industry, and leave the course with a Game Pitch Project to showcase at interviews.

Pivot, upskill and continue your ascent

Our live online course has been meticulously designed to combine practical hard skills with hands-on expert guidance, 4 interactive workshops and case studies based around globally renowned games including World of Warcraft.

 
ABOUT THE COURSE
01
4 Workshops

Learn through engaging and interactive workshops, designed to help you grasp key, essential skills. From Estimating and Costing a Game Development project, to Building a Roadmap and writing clear Vision Statements, you’ll work through scenarios and explore outcomes.

02
2 Case Studies

Study real life examples with an in depth look at 2 case studies from the world of Game Production. Case studies from globally recognised games including World of Warcraft and Spyder, will cover topics including how game teams of different sizes work together, and how to implement best practices for entirely remote projects.

03
1 Game Pitch Project

Create a hypothetical new game project with sufficient data to do a high-level game pitch. You’ll include elements such as a mock product page, along with a high-level resource budget and rough roadmap with key milestones included. 

INSTRUCTOR
DANIEL
STAHL
LINKEDIN PROFILE
  • Senior Executive Producer at Sumo Digital Ltd
  • 25 years as a producer in the gaming industry
  • Involved with projects including XBOX 360, Star Trek Online, Dungeons and Dragons, World of Warcraft and Pirate’s Cove Board Game
  • Spent 8 years with incubation teams & unannounced projects working with new IP
  • Has worked as a senior level producer on four major MMORPGs which are all still running today
  • Began building pen and paper games aged 8 and was programming in BASIC aged 10.
SYLLABUS
00
MONDAY 15th April, 6PM BST
Welcome Class
  • Instructor Introduction
  • Course Objectives & Flow
  • Q & A
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01
WEDNESDAY 17th April, 6PM BST
Introduction to Game Production as a Career

Get familiar with the specific roles and responsibilities game producers are expected to master over the course of a Game Production career.

 

You’ll cover:

  • The various Game Production roles in the game industry and how they compare to other industries
  • Expected lifespan and pathway of a career in Game Production
  • The range of responsibilities and skills mastered at each phase of a Game Production career

Assignment #1:

List all the assets needed to build a single screenshot of a video game

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02
MONDAY 22th April, 6PM BST
Game Development Disciplines

Gain a clear understanding of the key disciplines on a game team. Grasp how producers should embed within each and work across different disciplines.

 

  • Review the asset list created and begin to assign areas of ownership to disciplines on the game team
  • Discuss the roles and responsibilities within a game development team

Case study: 

Game teams come in all shapes and sizes. Compare the differences between large game teams such as World of Warcraft, mid-sized Spyder and small incubation teams on unannounced projects. 

 

Assignment #2: 

Link disciplines and roles to the asset list from Assignment 1

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03
WEDNESDAY 24th April, 6PM BST
Game Development Life Cycle

Learn the cadence of game development by looking at the intent of each phase.

 

  • Review game development stages and roadmap goals
  • Contrast an iterative vs architected development approach
  • Understand the importance and elements of documentation, including the Game Design Document (GDD), Technical Design Document (TDD) and Art Style guide
  • Grasp the importance of telemetry and alignment during the project cycles

Self Study: 

Explore development details on a favourite game. Try to determine how long it took the development team to make the game and why.

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04
MONDAY 29th April, 6PM BST
Game Conceptualisation and Scope

Begin the process of creating a production plan for a new product.

 

  • Discuss any self-study examples of how long it takes to make games
  • Learn how to write a comprehensive scope statement for a game project
  • Define key game features, target platforms and engines
  • Review the purpose of Unique Selling Points (USPs) and target audience

Guest Speaker: Design Director - Guidance on defining scope

 

Assignment #4:

Create your own product details brief mockup

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05
WEDNESDAY 1st May, 6PM BST
Game Budgets and Pitching Concepts

Practise building a high level game budget.

 

  • Learn about financial modelling for Game Production
  • Gain understanding about resourcing, external costs and non-dev support
  • Discuss the role of production in pitching

Workshop: Walk through the estimates and feature costs for a sample project

 

Assignment #5: 

Create a high-level estimate of your product idea with feature and resource costs

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06
WEDNESDAY 8th May, 6PM BST
Project Planning and Roadmapping

Practise building a high-level roadmap.

 

  • Learn where to start and how to watch out for dependencies
  • Understand how to deal with roadblocks, testing and iteration time in a roadmap
  • Review practical ways to prioritise feature development

Workshop: Build a product development roadmap

 

Assignment #6:

Create a roadmap for your product idea

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07
MONDAY 13th May, 6PM BST
Milestones and Game Development Methodologies

Learn how to use Milestones to set goals within development.

 

  • Understand the importance of milestones in Game Production
  • Review different methodologies used in Game Development
  • Explore examples of how projects use tracking software to report on progress
  • Discuss possible production bottlenecks

Assignment #7: 

Add milestone definitions to your roadmap

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08
WEDNESDAY 15th May, 6PM BST
Risk Management and Mitigation

Create a risk log with contingency and mitigation plans.

 

  • Grasp the importance of risk management in Game Production
  • Explore risk identification, analysis and prioritisation
  • Review the reasoning behind declaring assumptions
  • Discuss examples of effective risk mitigation

 

Assignment #8:

Build a risk log along with a set of assumptions

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09
MONDAY 20th May, 6PM BST
Communication and Reporting

Learn a standard form of project reporting and practise building a review agenda.

 

  • Explore different forms of team communication including team meeting structures
  • Review different types of common reports and purposes
  • Discuss the QA process and how it contributes to communication and reporting
  • Study an example of how some teams analyse team health

Case Study: Sumo Digital and the best practices for entirely remote projects

 

Assignment #9:

Write a project review agenda for a team meeting

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10
WEDNESDAY 22th May, 6PM BST
Vision Alignment and Retrospective Feedback

Learn practical ways to test team alignment against the vision.

 

  • Learn to keep the vision on track with vision statements
  • Understand production’s role with retrospectives and process improvement

 

Demo: Vision Alignment Framework

 

Workshop: Finding examples of clear vision statements

 

Assignment #10:

Write a vision statement for your product

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11
WEDNESDAY 29th May, 6PM BST
Release & Post-release

Learn about the shift in resources required to develop post-release content

 

  • Navigate the shift in roles and responsibilities from production to live operation
  • Discuss examples of game launches - both good and bad
  • Review strategies for team utilisation after launch
  • Study post-release maintenance and updates from recent game launches

Assignment #11:

Develop a post-release plan for your product

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12
MONDAY 3rd June, 6PM BST
Getting Hired as a Game Producer

Learn tips for interviewing and make improvements to existing CVs.

 

  • Learn what a great Game Producer profile entails
  • Discuss the impact of emerging technologies on game production

 

Workshop: Address common interview questions

 

Self Study: Update your CV and LinkedIn with Production friendly terms. You’ll then receive individual feedback on your CV to ensure you stand out from the crowd.

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