GAME PRODUCTION
6 WEEKS
TUESDAYS & THURSDAYS
6 PM GMT
16 JAN 2025 - 25 FEB 2025
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6 PM GMT
Manage milestones, deliver on time, stay on budget.
Join Arthur Rohart, ex-Senior Producer at Electronic Arts, to master the entire game development process, from concept to post-launch, ensuring smooth transitions through each stage.
WHO THIS COURSE IS FOR
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YOU ARE AN ASSISTANT PRODUCER WHO WANTS TO GROW
Transform your game production skills. We will give you a comprehensive understanding of the entire game dev pipeline, empowering you to manage and coordinate teams.
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YOU ARE A GAME TESTER, GAME DESIGNER, OR A GAME DEV PRO
Testers — enhance your ability to communicate quality issues clearly and discover the critical role of compliance and compatibility testing. Game pros — improve collaboration with producers and master project management methodologies.
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YOU ARE A PROJECT MANAGER LOOKING TO TRANSITION TO GAMES
Understand unique challenges and complexities of game development. Learn essential management strategies to keep projects on track, helping you balance scope and resources with ease — specifically in game production.
Solve production challenges with adaptive solutions.
Learn how to manage every phase, keep projects on track, and lead creative teams. With tips on tackling production hiccups and staying ahead of the tech curve, you’ll be the go-to person for getting games made right.
Balance strategy with creativity. Balance life with online learning.
You'll learn LIVE from a top industry pro, available for real-time Q&As and hands-on guidance. We’ve got interactive classes, personal feedback, and everything you need to boost your career in games.
- Senior Producer, ex-Electronic Arts
- Creative Producer with expertise in both game design and production, blending creative and technical skills
- Worked on AAA titles like Need for Speed: Most Wanted, Battlefield, and Star Wars Battlefront, as well as IP projects (Lego, Disney, Alan Wake) and indie games (Horizon Chase 2, PC Building Simulator 2, and more)
- Specialises in shaping project visions, growing franchises, leading global teams, and designing engaging gaming experiences
- Passionate about crafting high-quality games and fostering healthy teams
- Instructor introduction
- Course objectives, expectations & flow
- Final project
- What is game production?
- Q&A
Learn the different roles and responsibilities of game producers and get a clear understanding of the key disciplines of a game team.
- Defining product, plan, and people
- Being agile
- Game producer role
- Types of producers
Explore how game development teams are set up and organised.
- Team composition
- Roles & responsibilities within a team
- Communication & conflict resolution
- Remote team management & collaboration tools
Assignment 01: Set up your team composition and ceremonies.
Delve into the phases of game development and the mindset needed for each phase.
- Concept
- Vertical slice
- Alpha
- Beta
- Release candidates
- Live service
Assignment 02: For an example project, describe what the deliverables are.
Gain an understanding of how a game is conceptualised in a professional environment.
- Audience
- Features
- Scope
- Quality
Assignment 03: For an example project, define the product backlog (include release and updates).
Go into detail about what a game product backlog is.
- Planning preparation
- Estimating a backlog
- Minimum Lovable Product
- Budget
- Workshop: Estimating and costing a game dev project
Assignment 04: Define the MLP for your product.
Learn how to plan out the critical moments of your game for months/years.
- Milestones
- Quality levels & iterations
- Project plan: Timelines & iterations
- Workshop: Roadmapping and prioritising tasks
Discover how to plan for days and weeks.
- Driving a team
- Strategy
- Scrum: Definition, roles, ceremonies
- Pipelines & Jira overview
- Workshop: Create a board and prioritise tasks
Assignment 06: Create a board and prioritise tasks.
Dive into how to identify risks and mitigate them.
- Risk management
- Risk identification, analysis, & prioritisation
- Risk mitigation strategies
Assignment 07: Identify the risks of your project and risk mitigation strategies.
Gain an understanding of the role and importance that quality assurance plays.
- QA overview
- Bug triaging & QA workflow
- Localisation & localisation QA
- Compliance & compatibility testing
Assignment 08: For an example project, set up the QA brief. What does the team need to know? What are their priorities? What should they focus on?
Get introduced to the fundamentals of a scrum.
- What is Scrum?
- Sprints & roles
- Artefacts & ceremonies
- User stories
Assignment 09: For an examples project, take one feature and write the user stories.
Learn how scrum can be used in game development.
- Sprint planning & sprint kickoff
- Daily meeting
- Sprint challenges
- Sprint review & sprint retrospect
Assignment 10: Set up the weekly organisation of your team.
Get prepared for how to get a production job.
- Career pathways
- Game Producer profile
- Guest Speaker: Addressing common interview questions.
What our students say
"I took part in the Game Production course with Daniel Stahl in the Spring of 2024 and I found it immensely helpful! As a Project Manager moving into Game Production, I found there were a lot of overlaps, however this course really went in depth as to what is expected as a GP. Thanks to Daniel and ELVTR, I now have industry knowledge to supplement my work experience and I'm excited to find my first role in the gaming industry."
"For me, the course was a perfect opportunity to test transferable skills between similar industries. Daniel was fantastic in identifying how to capitalise on my current skillset in order to make the leap to game production. With his help, I'm able to much more effectively build on my experiences and showcase my strengths when looking for Producing roles and I'd thoroughly recommend anyone to take up a similar opportunity with ELVTR. It's never too late to learn something new and work on your passion!"
"Cannot stress enough how invaluable taking the GP course has improved my professional growth. I really enjoyed the course format, roundtable discussions/polls and weekly assignments. As an industry expert Daniel provided a great entry point for newcomers to games production discipline."
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