BECOME AN AR/VR DESIGNER
7 Mar 2025
6:30 PM GMT
21 JAN 2025 - 7 MAR 2025
DURATION:
7 WEEKS
TUESDAYS & FRIDAYS
6:30 PM GMT
Explore the best practices in XR design, a place where art meets technology - and bring your ideas to life by creating your first AR experience and foundational AR Prototype.
Join Martyn Gooding, Microsoft, to unlock the power of creative problem solving within XR through his 360° approach to immersive experiences.
WHO THIS COURSE IS FOR
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YOU WANT TO STAND OUT AS A DESIGNER
Learn how to apply the critical thinking and creative problem-solving required to excel as a professional designer. Gain the confidence to work with high end clients, designing innovative projects from ideation to completion.
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YOU WANT TO OVERCOME TECHNICAL HURDLES
Want to apply your hard-earned design skills to a new and dynamic field, whilst retaining your creativity and innovation? Build on your design background and break through frustrating technical barriers.
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YOU WANT TO GAIN STRATEGIES AND SKILLS FOR YOUR CAREER
Want to get set for success in this highly competitive emerging tech field? Gain usable strategies, plans and skills to showcase to future employers, and help to secure your dream role in AR/VR design.
Want to elevate your design education to unlock new worlds of possibility?
AR and VR are all about immersive experiences. Want to gain the skills needed to bring your ideas to life? Unlock ideas, concepts and your personal potential with a deep dive into the principles, theories and tools that will set your projects apart.
This course offers simple terms and specific outcomes- you’ll leave with a portfolio of work to show potential employers, and be equipped with usable plans, strategies and skills for a career in VR/AR design.
Connected and Creative Online Learning
Benefit from instructor office hours in addition to 14 live online lessons. Enjoy access to a Unity expert for any technical queries, as well as the opportunity to network widely with other professionals throughout the course.
Learn to work with Figma and Unity as you seek to harness the specific skills required for XR design
- EMEA Creative Director
- AI, XR, Emerging tech at Microsoft
- Almost 25 years experience in Creative Design
- Has worked with companies including Ogilvy, Farfetch, Microsoft
- Oversees the EMEA region across Mixed Reality, XR, Metaverse and Emerging Technologies
- Manages local designers and creators
- Has a D&AD nomination for a VR experience with Hendricks Gin
COURSE INTRODUCTION
Get introduced to Martyn and the themes of this extraordinary course
- Understand the course deliverables
- Discuss XR Designer Job Descriptions and Portfolios
- Cover key themes including Collaboration and Growth Mindset
Dive into the best practices of XR design
- Explore the convergence of art and technology in this realm
- Learn to differentiate between XR, AR, MR and the Metaverse
- Gain hands-on knowledge about different headset options to help you make informed design decisions
No Assignment
Practise applying the step-by-step XR design process
- Unity for Mobile AR
- Installing & Setting up Unity
- Demo: Up and Ready in Unity
Project 1 - Assignment #01: Unity Setup
Practise applying the step-by-step XR design process
- Become familiar with essential tools employed by XR designers
- Grasp the significance of problem-solving within the XR context
- Effectively utilise grey boxing and body-storming techniques
Project 1 - Assignment #02: Design your Ideas
Initiate the prototyping phase for an AR experience, evaluate user experiences from project, embrace the importance of rapid iteration in the design process, gain proficiency with essential XR design tools like Unity and MRTK.
- Prototyping & Visual Scripting
- Rapid Iteration
- Tools of the XR Designer: Unity and MRTK
- Avatars
Demo: Add models, reuse MRTK Assets, sound and animation basics.
Project 1 - Assignment #03: Visual Scripting and Avatar
Work on utilising Unity for animation within the AR/VR domain.
- Gain a broader perspective on the art and techniques within animation
- Become proficient in employing Unity's Timeline to synchronise and sequence events and animations
- Apply new skills collaboratively to enhance projects and ensure it provides dynamic and engaging results for end-users
Guest Speaker: Animation
Workshop: Collaboration to improve on your Metaverse Project
Explore the importance of collaboration, incorporate innovative applications into prototyping, refine initial greybox experiences by leveraging collective feedback and expertise, and gain practical experience on viewing and testing prototypes
- Working with Developers, Data Science and other teams
- Use of OpenAI & Neural Voice
- Demo: View your AR prototype on Device
Workshop: Collaboration to improve on your Greybox Basic Experience
[Optional] Assignment #04: Incorporating OpenAI
Learn how architectural and spatial design principles can be implemented in an XR context
- Use common tools to build out a virtual world
- Become familiar with XR Design for Spatial
- Understand Level Design
- Learn about Floor Plans and Way-Finding
Project 2 - Assignment #05: XRI Toolkit & Mesh
Begin to cultivate a deeper appreciation for the artistic elements integral to AR/VR design
- Infuse your authentic self into projects
- Master the use of moodboards
- Gain expertise in selecting and working with appropriate materials and models
Project 2 - Assignment #06: Art Direct and Prototype your World
Gain understanding of the role that light and sound play in crafting immersive AR/VR experiences
- Draw inspiration from innovative immersive theatre concepts
- Utilise sound to guide and influence user navigation and emotion
- Acquire practical skills in integrating and manipulating light and sound within the Unity platform
Workshop: Basics of Light and Sound in Unity
Project 2 - Assignment #07: Light & Sound
Understand the implications and benefits of digital twins.
- Deep dive into exemplars such as ISS Project and Melbourne Digital Twin
- Set up a Digital Twin and connect it to relevant data sources
Demo: ISS Project Set-up and connecting the data
Assignment #08: Digital Twin
Comprehend the foundational theories underpinning effective UI in XR
- Seek to ensure optimal user experiences with knowledge of tools like MRTK
- Craft interactive elements tailored for XR platforms
- Master the transition process of bringing UI designs from Figma to Unity
- Demo: From Figma to Unity - Slicing UI elements
Harness the power of storytelling to compellingly present and pitch XR ideas
- Learn to craft clear and impactful vision statements
- Explore effective storytelling in the XR industry
- Receive guidance in assembling a captivating portfolio and refining your pitching techniques
Case Study
Workshop: Making a Portfolio & Pitching your Idea
Assignment #10: Building your Portfolio
Present your portfolio to the class utilising effective and captivating storytelling techniques.
No Assignment
Present your portfolio to the class utilising effective and captivating storytelling techniques and wrap-up the course.
- Portfolio Pitch
- Wrap-Up
No Assignment
What our students say
"Seven weeks ago, I had nearly zero knowledge of 3D, and Unity was an alien word.
Now, I feel quite comfortable creating fun, little VR worlds and quick AR mobile app demos, even with Open AI integration.
I know, I'm pretty surprised by myself!
All thanks to Martyn Gooding - he's an XR God and such a great lector. "
"I loved the course, which goes beyond learning the fundamentals of AR & VR, by combining them with upcoming technologies such as ChatGPT & other AI tools. This made me expand my designer toolbox tremendously. Besides owning the skills, Martyn also focuses on developing how to sell those skills when it comes to showcasing projects to clients or portofolios in the recruitement process.
The course material and the way Martyn presented really inspired me and motivated me to work on the projects throughout the course to deliver something to be proud of.
What also helped was the social aspect of the course, sharing work & questions with other student motivated & helped a lot, and made it actually quite a fun social activity."
"The "Become a AR/VR Designer" course, led by Martyn exceeded all my expectations. The course lessons and assignments were clearly defined and structured, making it accessible and engaging. Martyn's expertise and clear communication brought the subject matter to life, making complex concepts digestible. Despite the intensity of the course, I found myself thoroughly motivated and inspired to push my boundaries. The sense of community among fellow students and the interactive Discord chat provided invaluable support and encouragement throughout the journey, and Jordan’s availability for any questions and communication checkpoints were vital in making this course an memorable experience."
"The course was very helpful in helping me expand my design toolkits by gaining a wealth of new knowledge and inside expertise to stay at the forefront in an age of rapidly developing technological and software advancements."
"The course at ELVTR was a great investment in my career. The materials are top-notch, and the instructors provided excellent support."
"The instructor is a highly accomplished expert and seasoned educator who delivered outstanding sessions and set interesting and challenging assignments that significantly contributed to my understanding and application of AR/VR design best practice whilst encouraging creative problem-solving and innovation."
"The course proved more challenging than I had anticipated, mainly due to my lack of prior experience with Unity. However, Martyn's supportive leadership and the welcoming community aided my growth through these difficulties. The nurturing environment and the team's readiness to address any inquiries were particularly noteworthy. I found the direct and constructive feedback from Martyn and Arshiya invaluable, available not only during Zoom calls or after submitting homework but whenever needed. Their personalized feedback always pushed me in a positive way. As a keen learner, I wish there were more post-class materials available to deepen my understanding of the topics further. Despite this, I gained extensive knowledge as is not only in AR/VR design but also in communication, leadership, feedback, and collaboration. Overall, the course was undeniably worthwhile for me!"
"Martyn is an experienced XR design leader and his enthusiasm is infectious. Each lesson was inspiring and motivating and I found the balance of technical knowledge and design theory to be spot on. I thoroughly enjoyed building the projects and receiving feedback from Martyn. Being able to share your work and thoughts with the group and seeing other classmates' approaches and ideas taking shape is what makes experiences like this unique."
"I wanted to express my sincere gratitude for this VR/AR course. It has been an incredibly enlightening and enriching experience for me. Martyns passion for the subject matter shines through in every lesson, and his expertise has been invaluable in helping me grasp complex concepts through clear explanations, an engaging teaching style, and almost 24.7 communication :)
The practical exercises and real-world examples were quite complicated which gave me a lot of challenges that have allowed me to apply what I've learned in a meaningful way.
I feel much more confident in my understanding of VR/AR/XR technology after this course. And I am grateful for the support and guidance provided throughout.
I look forward to continuing my journey in VR/AR with the knowledge and skills I've gained from here."
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