LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE LIVE ONLINE COURSE

BECOME AN AR/VR DESIGNER

Dates: 10th Jan -
23rd Feb 2024
Duration: 7 weeksWednesdays & Fridays6:30 PM UK Time
LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER
LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER
MARTYN GOODING
MICROSOFT
lector


LIVE ONLINE COURSE ON BECOMING AN AR/VR DESIGNER

DATES:

10th Jan -
23rd Feb 2024

DURATION:

7 WEEKS
WEDNESDAYS & FRIDAYS
6:30 PM UK Time

 

Explore the best practices in XR design, a place where art meets technology - and bring your ideas to life by creating your first AR experience and foundational AR Prototype.

Join Martyn Gooding, Microsoft, to unlock the power of creative problem solving within XR through his 360° approach to immersive experiences.

WHO THIS COURSE IS FOR

  • YOU WANT TO STAND OUT AS A DESIGNER

    Learn how to apply the critical thinking and creative problem-solving required to excel as a professional designer. Gain the confidence to work with high end clients, designing innovative projects from ideation to completion.

  • YOU WANT TO OVERCOME TECHNICAL HURDLES

    Want to apply your hard-earned design skills to a new and dynamic field, whilst retaining your creativity and innovation? Build on your design background and break through frustrating technical barriers.

  • YOU WANT TO GAIN STRATEGIES AND SKILLS FOR YOUR CAREER

    Want to get set for success in this highly competitive emerging tech field? Gain usable strategies, plans and skills to showcase to future employers, and help to secure your dream role in AR/VR design.

YOUR ASCENT STARTS HERE

  • Want to elevate your design education to unlock new worlds of possibility?.

    AR and VR are all about immersive experiences. Want to gain the skills needed to bring your ideas to life? Unlock ideas, concepts and your personal potential with a deep dive into the principles, theories and tools that will set your projects apart. This course offers simple terms and specific outcomes- you’ll leave with a portfolio of work to show potential employers, and be equipped with usable plans, strategies and skills for a career in VR/AR design.

  • Connected and Creative Online Learning

    Benefit from instructor office hours in addition to 14 live online lessons. Enjoy access to a Unity expert for any technical queries, as well as the opportunity to network widely with other professionals throughout the course.

ABOUT THE COURSE / WHAT YOU'LL DO

  1. Workshops

    Develop and enhance your skills with practical workshops covering topics including Grey boxing and body-storming and Basics of Light and Sound in Unity

  2. Portfolio Project

    Boost your application to AR/VR Design roles with a personalised portfolio to show future employers

  3. Tools

    Learn to work with Figma and Unity as you seek to harness the specific skills required for XR design

INSTRUCTOR

Martyn Gooding

  • Almost 25 years experience in Creative Design
  • Has worked with companies including Ogilvy, Farfetch, Microsoft
  • Oversees the EMEA region across Mixed Reality, XR, Metaverse and Emerging Technologies.
  • Manages teams of local designers and artists
  • Has a D&AD Nomination for a VR experience with Hendricks Gin

MARTYN GOODING COURSE INTRODUCTION

SYLLABUS

  • 00

    Tuesday (09/01) at 6:30pm UK Time

    Welcome to "Becoming an AR/VR Designer"

    Get introduced to Martyn and the themes of this extraordinary course

    • Understand the course deliverables
    • Discuss XR Designer Job Descriptions and Portfolios
    • Cover key themes including Collaboration and Growth Mindset
  • 01

    Wednesday (10/01) at 6:30pm UK Time

    Professional XR Design

    Dive into the best practices of XR design

    • Explore the convergence of art and technology in this realm
    • Learn to differentiate between XR, AR, MR and the Metaverse
    • Gain hands-on knowledge about different headset options to help you make informed design decisions

    No Assignment

  • 02

    Friday (12/01) at 6:30pm UK Time

    Design Thinking Approach + Workshop

    Practise applying the step-by-step XR design process

    • Become familiar with essential tools employed by XR designers
    • Grasp the significance of problem-solving within the XR context
    • Effectively utilise grey boxing and body-storming techniques

    Project 1 - Assignment #01: Embodied AI

  • 03

    Wednesday (17/01) at 6:30pm UK Time

    Start Prototyping! - A Simple AR Experience

    Learn to initiate the prototyping phase for an AR experience

    • Evaluate user experiences from Assignment 1
    • Embrace the importance of rapid iteration in the design process
    • Gain proficiency with essential XR design tools such as Unity and MRTK
    • Learn to apply practical skills from the demo to integrate models, utilise MRTK assets, and implement basic sound and animation elements

    Project 1 - Assignment #02: Prototyping

  • 04

    Friday (19/01) at 6:30pm UK Time

    Prototyping Continued + Workshop

    Explore the importance of collaboration when working in AR/VR Design

    • Understand the advantages of incorporating innovative applications into prototyping
    • Refine initial greybox experiences by leveraging collective feedback and expertise
    • Gain practical experience on viewing and testing prototypes

    Workshop: Collaboration to improve on your Greybox Basic Experience

    Demo: View your AR prototype on Device

    Project 1 - Assignment #03: Refine Prototype

  • 05

    Wednesday (24/01) at 6:30pm UK Time

    Art Direction

    Begin to cultivate a deeper appreciation for the artistic elements integral to AR/VR design

    • Infuse your authentic self into projects
    • Master the use of moodboards
    • Gain expertise in selecting and working with appropriate materials and models

    Project 1- Assignment #04: Art Direction & Project 1 Wrap-Up

  • 06

    Friday (26/01) at 6:30pm UK Time

    Light & Sound + Workshop

    Gain understanding of the role that light and sound play in crafting immersive AR/VR experiences

    • Draw inspiration from innovative immersive theatre concepts
    • Utilise sound to guide and influence user navigation and emotion
    • Acquire practical skills in integrating and manipulating light and sound within the Unity platform

    Workshop: Basics of Light and Sound in Unity

    [Optional] Assignment #05: Light & Sound

  • 07

    Wednesday (31/01) at 6:30pm UK Time

    Avatars & the Metaverse

    Explore the role of avatars and the Metaverse

    • Learn how to implement characters into your work using existing tools and performance capture.
    • Understand more about the state of the Metaverse and how it impacts a professional XR designer.
    • Look at geospatial tools to help bring your avatar into the real world.

    Demo: Create a geospatial Avatar experience

    Project 2 - Assignment #6: Avatar AR experience

  • 08

    Friday (02/02) at 6:30pm UK Time

    World Building + Guest Speaker

    Learn how architectural and spatial design principles can be implemented in an XR context

    • Use common tools to build out a virtual world
    • Become familiar with XR Design for Spatial
    • Understand Level Design
    • Learn about Floor Plans and Way-Finding

    Guest Speaker: Seb from Anything World

    Project 2 - Assignment #7: Metaverse Space Building

  • 09

    Wednesday (07/02) at 6:30pm UK Time

    Animation & Unity Timeline + Guest Speaker & Workshop

    Work on utilising Unity for animation within the AR/VR domain

    • Gain a broader perspective on the art and techniques within animation
    • Become proficient in employing Unity's Timeline to synchronise and sequence events and animations
    • Apply new skills collaboratively to enhance projects and ensure it provides dynamic and engaging results for end-users

    Guest Speaker: Animation

    Workshop: Collaboration to improve on your Metaverse Project

    Project 2 - Assignment #8: Improve Metaverse Project

  • 10

    Friday (09/02) at 6:30pm UK Time

    XR & UI

    Comprehend the foundational theories underpinning effective UI in XR

    • Seek to ensure optimal user experiences with knowledge of tools like MRTK
    • Craft interactive elements tailored for XR platforms
    • Master the transition process of bringing UI designs from Figma to Unity

    Demo: From Figma to Unity - Slicing UI elements

    No Assignment

  • 11

    Wednesday (14/02) at 6:30pm UK Time

    Digital Twins

    Understand the implications and benefits of digital twins.

    • Deep dive into exemplars such as ISS Project and Melbourne Digital Twin
    • Set up a Digital Twin and connect it to relevant data sources

    Demo: ISS Project Set-up and connecting the data

    Assignment #9: Digital Twin

  • 12

    Friday (16/02) at 6:30pm UK Time

    Storytelling: Pitch Your Idea + Workshop

    Harness the power of storytelling to compellingly present and pitch XR ideas

    • Learn to craft clear and impactful vision statements
    • Explore effective storytelling in the XR industry
    • Receive guidance in assembling a captivating portfolio and refining your pitching techniques

    Workshop: Making a Portfolio & Pitching your Idea

    Assignment #10: Building your Portfolio

  • 13

    Wednesday (21/02) at 6:30pm UK Time

    Portfolio Pitch

    Present your portfolio to the class utilising effective and captivating storytelling techniques.

    No Assignment

  • 14

    Friday (23/02) At 6:30pm UK Time

    Portfolio Pitch & Wrap-Up

    Present your portfolio to the class utilising effective and captivating storytelling techniques and wrap-up the course.

    • Portfolio Pitch
    • Wrap-Up

    No Assignment

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